Expanded Electoral Machinations and Intrigue
Still works, I’m not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager.
Adds more options to the Empire Electoral Machinations panel and the High Elf Intrigue at the Court panel.
You can use Prestige and Influence to manipulate the relations between factions as follows:
- Military Access
- Establish Trade
- Defensive Alliance
- Military Alliance
- Declare War
- Make Peace
- Confederate (for High Elves)
- Increase Fealty (for Empire)
- Gain Imperial Authority (for Empire)
Costs are scaled based on the diplomatic attitude between the two factions.
After you pick an option the cost of that option increases linearly.
There is also a diplomatic opinion malus that decays that gets applied between your faction and the other factions involved with an action.
This is a pure script mod, so compatible with everything (yes, everything includes SFO and whatever else you can think of).
Should work in multiplayer.
AI won’t use this.
You can add and remove it in existing save games.
Any missing diplomatic options or options to break pacts are missing because they cannot be scripted, so I cannot add them. Small note, military access can be forced with a script in WH3 but can’t be checked so it’s always available as an option even if you have it with a faction.
If the mod doesn’t work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.
The WH2 version had issues with mods that would rename faction names, but with WH3 modding additions this isn’t a problem anymore.
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Revisions:
Old revisions of this mod are available below. Click the link to download.

