SCP Series Rebalance

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Author: EvilBob22

Last revision: 21 May, 2025 at 20:19 UTC

File size: 575.05 KB

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Description:

The SCP Raider mods done by Puma the Great have a lot of really good ideas. However, the item rewards are skewed to be a little too powerful. This mod is an attempt at a better balance, plus a sprinkling of cosmetic changes. The goal is to make it so that the rewards are viable choices, but no longer the objectively best in slot items. Everything is controlled by config (or localization) files, so any changes can be further tweaked or removed altogether.

Changes Done

Changes in SCP Foundation Mobile Task Forces

  • MTF unit names changed to include the squad nicknames. For example: "MTF Eta-10 Soldier" is changed to "Eta-10 (See No Evil) Soldier"
  • New targeting icons based on the squad patches on the SCP wiki MTF list[scp-wiki.wikidot.com]
  • Scramble Gear stats nerfed. The original is as good as, or better than, several base game utility items, while only taking up one utility slot.
  • Maz Hatter’s vest: removed bonus armor, bumped up HP bonus to +2, removed immunities to viper crush and electrical (it still has more immunities than a hazmat vest)
  • Fire Eaters’ hellweave vest: removed armor, fixed incorrect mobility penalty listed in the UI (or an option to make the mobility penalty actually exist), removed fire bomb and fire rounds (it still has a charge of flamethrower)
  • Mole Rat hiking gear: removed armor, reduced dodge, option to remove grapple hook
  • Original Hammer Down stun grenade is a large area stun. Changed to a smaller area flashbang with a chance to stun. Also set it to not affect robotic units, but will affect friendly (non-robotic) units.
  • Samsara PCS has no changes by default, but there is an option to remove the health regeneration.
  • XCom Tranq pistol
    • Changed to do almost no damage so it’s mostly only usable for its stun and disorient effects; optional setting to change it to just under beam pistol instead.
    • Added "Small Caliber" if the Weapon and Item Overhaul mod is loaded.
    • Fixed it not being able to reload when used as a primary weapon with Primary Secondaries/True Primary Secondaries.
    • Set infiltration times and risk reduction for use with Covert Infiltration.
    • Some cosmetic changes.

Changes in Global Occult Coalition

  • Made "Datamass" in text entries have consistent capitalization.
  • Blue plasma super weapons
    • Projects that give blue plasma weapons changed to also require their equivalent base plasma weapon techs (Plasma Rifle tech needed for the Chiller rifle project, Alloy Cannon tech needed for the Reaver shotgun project, etc.)
    • Changed damage to be based on beam weapons with -1 damage and +2 armor piercing
    • Added appropriate weapon "abilities" from Weapon and Item Overhaul if that mod is loaded.
    • Fixed the Distiller pistol not being able to reload when used as a primary weapon with Primary Secondaries/True Primary Secondaries.
    • Set infiltration times and risk reduction for use with Covert Infiltration.
    • Text changes: Names not in all-caps, "meme" descriptions changed to a more "normal" description, with the original set as a flavor quote in the summary.
  • Character names changed to use the abbreviation for Global Occult Coalition. For example: "Global Occult Coalition Infantry" is changed to "GOC Infantry".
  • New targeting icon with the pentagram highlighted a little more (closer to the SCP GOC wiki[scp-wiki.wikidot.com] version)

Changes in Chaos Insurgency

  • The only XCom item added is the SCP-4MMO ammo, which is unchanged.
  • New targeting icon closer to the logo from the SCP wiki for Chaos Insurgency[scp-wiki.wikidot.com]. The colors have been changed as well: the original was mostly white with a center dot in the team color, the new version is mostly the team color with a red center dot.

Changes In All Three Mods

  • Sitrep exclusions added so they will no longer appear on lost horde missions or on the same team as Dark Eldar raiders.
  • Dynamically reset the text descriptions and armory UI entries for all changed items to reflect their new settings
  • Minor bugfixes.

Compatibility With Other Mods

Most other mods should work fine with this mod. It should also be safe to add mid-campaign, but make sure you at least have a safety save. Definitely save before trying to remove it mid-campaign.

  • SCP MTF Lite The characters and items are the same with MTF Lite, so it works fine with this mod.
  • Weapon and Item Overhaul This mod runs after WIO, so its changes to weapon stats are applied before this mod’s. This means that when weapon stats, like the GOC blue plasma weapons stats, are set based on beam weapon stats, they are the stats after being modified by WIO. As mentioned in the change list, this mod also adds the special WIO weapon abilities (if it’s is active).
  • Other Weapon Overhauls In addition to specifically running after WIO, this mod is set to run late in the load order. Ideally, this will allow the same kind of integration with other weapon overhauls, but it may not integrate correctly if the overhaul mod is also set to run late.
  • Covert Infiltration Compatible.
  • LWotC Untested, but likely to work.

If you like what I’m doing, you can leave a tip at my Ko-fi[ko-fi.com] page. It’s not required, but I do appreciate it!

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen