War for Eight Peaks – Dynamic Start Positions
This mod gets rid of the Mutinous Gits, making the starting owner of Karak Eight Peaks dependent on the player’s faction. It also changes some settlement ownership and faction identity in and around the Badlands to provide a better Queek, Skarsnik, and Belegar experience. Now, the three AI factions can often be seen skirmishing around the mountain for its control and players need to contend with both of their rivals from the start.
If the player is not Skarsnik, Skarsnik starts in control of Karak Eight Peaks. If the player is Skarsnik, Queek starts in control of Karak Eight Peaks. If Queek and Skarsnik are both players, Belegar starts in control of Karak Eight Peaks. If all three are players, Karak Eight Peaks is owned by the Necksnappers.
While I loved the idea of the race for Eight Peaks, seldom did the three contenders ever encounter each other around the mountain. This mod brings Belegar closer and involves the other two more with the mountain directly, creating an intense and thematic experience. The mod also brings back the Necksnappers from Warhammer I.
- Skarsnik starts at Eight Peaks if he is not a player. If Skarsnik is a player, Queek starts at Eight Peaks. If Skarsnik and Queek are players, Belegar starts at Eight Peaks. If all three are players, the Necksnappers hold Eight Peaks.
- Skarsnik, Queek, and Belegar now start at permanent war with each other.
- Belegar now starts near Ekrund in control of Gronti Migdol, making his campaign truly a challenging fight through the badlands to retake Eight Peaks.
- The awkward Mutinous Gits are no more, replaced by the original Necksnappers from Warhammer I.
- Gorfang Rotgut and his Red Fangs gain control of Black Iron Mine and Dringorackaz, but lose most of their old territory to the Necksnappers.
- The Feastmaster ogres start in control of Bitterstone Mine to give them more survivability and to give Belegar’s campaign more variety
This mod should be compatible with any other mod that doesn’t mess with the starting location of factions being moved, as it is almost entirely script-based. It is compatible with both Mixu’s unlocker and Immortal Empires Expanded. It is compatible with my Kemmler mod as well.
Skarbrand in the Jungle
https://steamcommunity.com/sharedfiles/filedetails/?id=2990746957
True World – Light Start Position Changes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2988099329
AI Balthasar Gelt in the Border Princes – Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3285962464