Historically Inaccurate New Rome Units
Historically inaccurate new units. These units have been added to increase Rome’s roster diversity. They share stats with similar units in the game and are accessible at the similar tech levels, so take from that what you will.
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This mod complements my Roman Empire reskin.
New Units
- Melee
- 1 Melee Infantry Unit
- Brutus Imperials* Level 4 – Legion Barracks
- 1 Spear Infantry Units
- Armoured Spear Legionaries Level 4 – Legion Barracks
- Legionary Spear Cohort Level 4 – Legion Barracks – Upgrade available
- Legionary Spears Level 3 – Cohort Barracks – Upgrade available
- 1 Melee Infantry Unit
- Ranged
- 1 Missile Unit
- Heavy Auxilia Archers Level 3 – Auxiliary Barracks
- Auxilia Archers Level 2 – Auxiliary Camp
- Slingers Level 1 – Military Camp
- 1 Missile Unit
- Special
- None
* indicates unit is capped (limit of 2 unless otherwise stated)
See the discussions area for current unit stats.
Where to Find them
Beside each unit there is a level and the building required to recruit. All units are available for custom battles.
Compatibility
Tested with: Patch 19
As with all of my current and upcoming new unit projects, it only uses vanilla assets to maintain a small size and compatibility. In addition, all units use their own unique IDs and table names. So unless another mod copies those details, it’s highly unlikely to cause problems.
Future
?
Postscript
Problems or requests? Leave me a comment.
To reiterate the opening line: it doesn’t prescribe to any notions of historical accuracy. So beware, there is none of that to be found here.