Blue-Shift Basic Map Ports

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Author: Shadowysn

Last revision: 29 May, 2024 at 03:39 UTC

File size: 162.43 MB

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Description:

Half-Life: Source OR Half-Life: Deathmatch Source content is required to not see missing textures/models.

Proof-of-concept port of my HL:S porting of Blue Shift maps into Garry’s Mod.
The original port for HL:S + map source files can be found here.[gamebanana.com]

Keep in mind these are not resized maps and are not edited much for Sandbox gameplay – you are going to suffer a lot of loading zones and a lot of scripted stuff in the maps.
This port to Garry’s Mod is not 100% completed. Text on-screen is currently missing and/or it falls back to HL:S text in Garry’s Mod, and Rosenberg doesn’t have his own custom NPC to handle stuff properly.
All of Blue-Shift’s maps are prefixed with ba_* so they will all be located in your Jailbreak map category. Don’t know why ba_ is jailbreak.