Aurora Magna

If you liked this item, please rate it up on Steam Workshop page.

Author: Prominence

Last revision: 5 Apr, 2025 at 17:17 UTC

File size: 16.09 MB

On Steam Workshop

Description:

AURORA MAGNA
Looking to round out your party with alternative healers and protectors? Visit the Abbey of the Aurora, and seek training in three new classes: the Confessor, the Inquisitor, and the Sentinel! Confessors anoint their allies, turning allied attacks into teamwide healing. Inquisitors protect as they attack, with powerful new passives granting Guard and Ward. They can also shield their allies with Adaptation, granting reactive immunity to elemental damage. Sentinels are protective archers that watch their allies vigilantly, supporting them with holy arrows. All three classes offer a different take on support archetypes, and should bring variety to your Life mages in battle.

All three classes can be unlocked without any combat encounters, but be careful! Ascending to higher floors, or poking around in the depths beneath the Abbey, will bring you face to face with some challenging foes! Hints: the Confessor can be unlocked by speaking to Brother Barthus right outside and paying a small fee, the Inquisitor requires solving a puzzle in the catacombs, and the Sentinel is unlocked at Brother Barthus after unlocking both the Confessor and the Inquisitor.

Features:

  • Three New Classes
  • New Adventure Zone in a river North of Bellrique at 124N, 155W
  • New Puzzles
  • New Weapons and Armor
  • New Status Effect: Anoint, heal all anointed allies when you attack
  • New Status Effect: Rupture, take damage for each tile moved
  • New Status Effect: Vigilant Shield, 25% reduced incoming physical/magic damage
  • New Status Effect: Vigilant, gain +1 stacking bow skill whenever your Vigilant Shielded ally takes physical/magic damage.
  • New Enemies
  • New Augment
  • New Puzzle Boss Fight (see spoilers below)

Confessor: combat healer who empowers allies with the ability to sustain themselves

  • Triage: Heal a single target, with power increased for each ailment on the target.
  • Anoint: Anoint yourself and allies in front of you, causing your attacks to heal all Anointed allies.
  • Aurora: Summon aurorae in the area, repeatedly damaging creatures. Anointed creatures are healed instead.
  • Martyr: Absorb the ailments from all allies, curing them but afflicting yourself.
  • Recover: Revive an ally, and heal all other allies for a small amount.
  • Comfort: Heal all allies who are suffering from an ailment when your turn starts.
  • Preordain: Whenever you are Anointed, you are also Soothed, increasing incoming HP and MP.
  • Confidant: When your turn starts, all other allies with Confidant gain a small amount of HP and MP.

Inquisitor: protector who specializes against corrupt mages

  • Adaptation: Give allies a shield that responds to elemental damage by becoming immune to it.
  • Suppress Magic: Dispel, drain MP, and deal damage in a line.
  • Censure: Strike for 25% weapon damage and silence your target (longer silence if they’re casting).
  • Imprison: Strike your target and surround them in barriers.
  • Pass Palisade: Dash in a straight line, providing Negate to yourself and allies that you pass through, and leaving barriers in empty tiles.
  • Indulgence: Cure yourself whenever you KO a foe during your turn. If already cured, become Anointed.
  • Guarded Strikes: Melee attacks grant you and nearby allies Guard, but cost MP.
  • Warded Strikes: Melee attacks grant you and nearby allies Ward, but cost MP.

Sentinel: supportive archer with protective arrows

  • Protective Shot: 1/2 damage arrow attack that grants Deflect to allies around the target.
  • Hopeful Shot: 1/2 damage arrow attack that grants Regeneration to allies around the target.
  • Aurora Arrows: Reduced damage arrow attacks that summon the Aurora on enemies.
  • Life Enchant: Enhance your own or allies’ attacks with Life magic.
  • Vigilant Shield: Protect a single ally, reducing incoming physical and magic damage by 25%. Whenever that ally takes damage, you gain a stacking boost to Bow skill.
  • Fletcher’s Mending: Lightly heal allies around the target of your bow attacks.
  • Taste of Triumph: Lightly heal all allies when scoring a KO during your turn.
  • Miracle Cure: Automatically cure yourself if you have 3 or more ailments.

The Puzzle Boss:At the top of the Abbey of the Aurora is an encounter that will seem almost impossible. The boss can be beaten, but not through brute force. If you are having trouble figuring out how to defeat her, check the next spoilers. She can be defeated with repositioning effects. The barriers offer a clue. Another way is to bypass her immunities through a transfer effect, like the Scourge’s Torment, and then sacrifice one of your own. Be sure at least one of your crew is not under the effects of Domino though!

Acknowledgements:

My Other Mods:
Check out my collection!