Tetragram
TETRAGRAM
Rescue a stranded Ferren and embark on a quest for mysterious elemental magic. Your travels will take you across the seas of Eral as you solve the riddle in a cryptic rhyme. Brave dark sepulchers which will only open with the correct password, spoken in an eldritch tongue.
Tetragram is a class, companion, and adventure mod. Unlock four new classes, each one specializing in a different element. The aforementioned Ferren, Muse, will accompany you, and help you reach new heights of elemental mastery. The adventure includes four dungeons, a handful of combat encounters suitable for early to mid game parties, and numerous secret passages.
To begin unlocking the new classes, first find Muse on Shipwreck Shoal between Wraele and Port Otype at 82S, 39W. Her quest will lead you to Tsavor, a northern port before you can learn the password needed to unlock the secret sepulchers scattered across Eral.
As with all of my mods, Tetragram can be integrated with an existing save.
Features:
- Four New Classes
- New Quest
- New Adventure Zones (early to mid game combat)
- New Puzzles
- New Items and Objects
- New Companion with Cafe Dialog Integration
Quest Hints:Start with Fire and Lightning. Each of those Secret Sepulchers will lead you to a different one.
Channeler: relentless storm mage, master of lightning
- Nova: Release a ring of electrical energy around you.
- Gathering Storm: Summon static fields at a distance.
- Storm Surge: Detonate a static field for massive damage.
- Thunderclap: Reduce all enemies’ magic defense.
- Stormlost Curse: Inflict Lightning Chain, causing foes to lose 10% of their max HP whenever a chained target takes lightning damage.
- Defibrillation: Lightning damage revives you.
- Chain Reaction: Deal lightning damage to nearby foes whenever you KO a foe during your turn.
- Discharge: Deal lightning damage to nearby foes whenever you end your turn while casting.
Siren: aquatic trickster mage, exploits battle conditions
- Lure: Drop a magic lure sign at your feet and scurry away. Enemies will try to end their turn on the lure, ignoring danger.
- Deluge: Blast forth a beam of water.
- Becalm: Immobilize wet foes, also putting foes in critical condition to sleep.
- Brinicle: Turn a puddle into an ice spike, impaling any creature standing on the tile.
- Drown: Pull a target to you, dealing % based damage if they are wet and silencing them if they are in critical condition.
- Ebb: Ending your turn without acting cures you.
- Safety Net: Save yourself from drowning.
- Critical Abyss: Blast nearby foes with water damage when you are struck while in critical condition.
- Wave Dash: Using a movement ability or being pushed/pulled results in a spray of water.
Drifter: wind mage with the ability to manipulate and disrupt the flow of time
- Fastball Special: Grant an ally Negate, and then throw them in the target direction.
- Begin Again: Fully heal a target and reset combat for it (for combat-start passives).
- Nunc Pro Tunc: Delay an ally, but after their next turn they gain a bonus turn.
- Dust Cloak: Turn a unit invisible while blinding those nearby.
- Deja Vu: Repeat the most recent instance of damage on an enemy or healing on an ally.
- Forewarning: Your turn comes first in combat.
- Hurry: Accelerate all other allies’ turns by 1 when your turn starts.
- Dust Forge: Dust Cloak now also grants Wind Enchant to the center (invisible) target.
Forgewright: master of summoning fiery weapons and wildfire
- Burning Blade: Summon a flaming sword that inflicts burn.
- Molten Mace: Summon a lava hammer that blinds its victim.
- Infernal Foundry: Gain Fire Enchant and Warmth.
- Wildfire: Inflict Wildfire on a target. Creatures with Wildfire take 10 fire damage at the end of their turn, and spread Wildfire to adjacent targets, damaging them as well. Capable of looping.
- Meteorite: Call down a fiery meteorite at the target location. It arrives after a while but doesn’t require channeling.
- Heat Acclimation: You resist fire damage and are immune to Wildfire.
- Flash Forge: Accelerate your turn when attacking with summoned weapons.
- Prominence: At the start of your turn, damage foes who are burning or who have Wildfire.
Acknowledgements:
- Horizon’s Gate Discord Modding Channel[discord.com]
- Eldiran
- Mafe
- Basic Modding Guide
- PeriTune Materials[peritune.com]
- Paul’s Modded Class Guide
- Furdabip’s Palette Viewer and Tester[furdabip.com]
My Other Mods:
Check out my collection!