Elite Passives

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Author: Prominence

Last revision: 6 May, 2025 at 21:23 UTC

File size: 866.5 KB

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Description:

ELITE PASSIVES
Unlock a new elite passive for every base game class (and many modded classes as well)! Elite Passives introduces over 60 new passive/support abilities to the game. Only one elite passive may be equipped on any given character at a time.

This mod is compatible with existing saves. It appends base game classes and abilities, as opposed to overriding them.

Mod Load Order: Put this mod below modded classes in your mod load order.

Suggestions/feedback welcome!

Class
Passive
Description

Balancer
The Balance
Delay nearby foes when your turn starts. More foes = longer delay.

Bat Handler
Winged Champion
Summoned Zoars have Wind Enchant and Negate.

Berserker
Into The Fray
Gain physical attack for each nearby foe.

Blade
Manifold Strike
Gain Combo when KOing a foe. Combo adds an offhand dagger attack.

Bombardier
Bomb Rush
Accelerate your turn when you throw a bomb.

Brawler
Drunken Master
Become Drowsy when combat starts and occasionally when your turn starts. Sleeping grants Guard and Fist skill. Immune to Hangover.

Breaker
Break Spirit
Blunt weapons drain enemy MP, inflict Fatigue, and demoralize foes with zero MP.

Defiler
Plague Passage
Absorb ailments from adjacent allies when your turn starts, then transfer them to adjacent foes when your turn ends.

Elementalist
Elemental Conduit
Increase the elemental skills of adjacent allies by 25%.

Enchanter
Enchanted Armor
Gain armor for each nearby enchantment. While your weapon is enchanted, gain buffs.

Gatekeeper
Gate: Betwixt
Spend extra MP to become invisible while casting a spell.

Gatewarder
Gate: Bounty
Gain MP equal to half of a spell’s casting time.

Gladiator
Victory Or Death
Gain a stacking boost to Physical Attack, but lose HP each round and -regen duration.

Guardian
Phalanx
At the end of your turn, enhance allies’ physical defense, evasion, and shield skill by 25% of your own.

Ignis Knight
Pyroclasm
Melee attacks against burning targets inflict Wildfire.

Krakenslayer
Vanquisher’s Reward
Gain lightning enchant and MP whenever you KO a foe during your turn.

Mechanist
Power Sequence
Gain a stacking boost to electric skill and magical attack each turn, but lose this bonus if you attack, KO a foe, or get hit.

Minstrel
Succor
When you end your turn casting a spell, all allies gain HP and MP, with a higher bonus for allies who are farther away.

Ranger
Preparation
Apply Barbs, Toxin, and Salve last 60% longer on you.

Ravager
Seismic Surge
Melee attacks unleash a mini quake that deals 15% damage to nearby foes.

Rogue
From The Shadows
Attacking while invisible adds armor-ignoring damage, with more damage against foes who are blinded or poisoned.

Sage
Return To Me
Automatically revive nearby incapacitated allies when your turn starts.

Sailor
Pirate’s Ploy
Melee attacks demoralize and soak their target.

Scholar
Prognosis
All allies gain Soothing when combat starts, increasing incoming HP and MP.

Scourge
Bondage
Whip and flail attacks inflict Empathy, causing the victim to take % based damage when they attack.

Scout
Nowhere To Hide
Reduce all foes’ physical evasion, and reveal hiding enemies when your turn starts.

Sharpshooter
Expertise
Keep making ranged attacks to gain a stacking boost to aim and bow skills.

Shiftcloak
Uncanny Dodge
Increase evasion while flanked.

Sorcerer
Magic Adept
Gain magic attack, but lose physical attack.

Spell Archon
Hex Shot
Ranged attacks also inflict a random debuff.

Stormshot
Eye Of The Storm
Immunity to push, pull, and wind damage. Wind grants regen.

Swashbuckler
Battle Dance
At the end of your turn, gain evasion and resistance for each tile you moved.

Tactician
Noblesse Oblige
Healing accelerates your turn, but damage delays it.

Unmaker
Zombify
Become partially undead (+immunities, +vulnerabilities).

Warden
Citadel
All allies gain Deflect when combat starts, increasing their physical evasion.

Warpblade
Reverse Vortex
Push adjacent foes away from your starting position when you use a movement ability.

Warrior
Second Wind
Regain 10% of your max HP whenever you make a melee attack.

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