Mummy Dust

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Author: Prominence

Last revision: 15 Mar, 2025 at 01:06 UTC

File size: 668.35 KB

On Steam Workshop

Description:

MUMMY DUST
Travel to the port city of Inkarnos and brave the depths of a ruined temple that changes every time you enter.

Mummy Dust is a mod that can seamlessly integrate into any playthrough, though most of its challenges are aimed at mid to late-game parties. The temple will restore itself every week, allowing you to make as many expeditions into the darkness beneath Inkarnos as you want, with random loot and enemies awaiting you each time, along with shifting, unpredictable chambers.

Features:

  • Repeatable, Changing Dungeon
  • Port City found south of Fivili at 99S, 67W
  • New Accessories
  • New Weapon Augments
  • New Items and Objects
  • Dangerous New Enemies

Under the Hood:
Curious about the details of this mod and how it works? There are three tiers of chambers, with 5 zones created for each tier. You cannot encounter the same zone twice in one run. And should you encounter a familiar zone on later runs through the temple, it will still be different in terms of enemies and objects, some of which can change the course of a battle if used strategically. The "interlude" zones between combat chambers feature a random glyph, pulled from a loot list, which tells the game which zone to load next. After those three tiers of combat chambers, there is still one more degree of change: the final battle. The final battle room is determined by the day of the week, with enemies and a reward themed to that element. Dedicated players may want to time their temple expeditions to land on different days of the week. They can opt to collect all six of the final battle rewards in order to unlock one last gift.

Acknowledgements:
This mod would not be possible without the modding channel of the Horizon’s Gate Discord[discord.com]. Thanks to Eldiran for not only creating this fantastic game and a modding guide, but also answering countless questions and providing support in the modding process. Thanks to radiatoryang for his excellent Deepwater and Boonetown mods, in addition to the custom dialog guide he created. Thanks to rcfox for trigger/variable support. Thanks to Furdabip for the incredibly useful palette viewer[furdabip.com]. Thanks to Andy for help with the logo.

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