[v3.5] More Cells for Longer Runs!
Description
this mod increases the chance of cells drop after a kill based on the Gear Level of the biome (BaseDropChance% + BonusChance%):
- Gear Level 1: +0% (Prisoners’ Quarters)
- Gear Level 2: +20% (Dilapidated Arboretum, Promenade of the Condemned, Castle’s Outskirts)
- Gear Level 3: +40% (Ossuary, Corrupted Prison, Prison Depths, Ramparts, Toxic Sewers)
- Gear Level 0: +50% (Bank)
- Gear Level 4: +60% (Slumbering Sanctuary, Graveyard, Dracula’s Castle, Ancient Sewers, Stilt Village, Morass of the Banished, Fractured Shrines)
- Gear Level 5: +80% (Clock Tower, Forgotten Sepulcher)
- Gear Level 6: +100% (Astrolab, High Peak Castle, Cavern, Undying Shores, Derelict Distillery, Dracula’s Castle, Infested Shipwreck)
Does not increase the number of dropped cells, only the drop rate