Mutator: Assassin

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Author: Church

Last revision: 25 Feb, 2025 at 21:34 UTC

File size: 73.63 KB

On Steam Workshop

Description:
Inspired on the Assassin Skull from Halo 2

This mod adds a cloaking/invisibility effect for a chosen team (default: Ravens).


Features

Those cloaked will remain invisible unless:

  • They take damage
  • They fall over / ragdoll
  • They die
For Bots
  • Enemy bots can’t target those cloaked unless when visible.
  • When cloaked, they will show their weapons if they have a target. This does not however make them visible to enemies and is mainly for balancing and player readability.
  • Cloaked bots will also show weapons when near the player.
  • They will also decloak automatically within a certain distance of their target (default: 15 units).
For the Player
  • Cloaked players can only show weapons when they are aiming.
  • Players will also decloak automatically but within a certain distance of any nearby enemy.

Customisation

We have options!

  • Team Filter – Choose which team to affect, or both!
  • Affect Player – Enable or disable cloaking for the player.
  • Player Decloak Within Distance Rule – Choose if you want the player to decloak within distance of the enemy.
  • Spawn Cloaking Chance – A filter for adding probability for cloaking upon spawning.
  • AI Skill Filter – For checking if the AI has the skill level you choose for cloaking upon spawning.
  • Decloaking Distance – Set which distance cloaked units will automatically decloak at. Set it to 0 if you don’t ever want them to decloak.
  • Affect Vehicles – Control vehicles being cloaked when cloaked units are occupying it.


Compatibility

This mod will clash with other mods that also affect actor/weapon rendering and AI targeting.


Feedback & Support

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If you have feedback or questions, comment down below!
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