MW Stim [VManip]

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Authors: MrSlonik, YuRaNnNzZZ

Last revision: 22 Mar, 2025 at 23:33 UTC

File size: 8.3 MB

On Steam Workshop

Description:

Stim, a Tactical from Call of Duty: Modern Warfare (2019)
Requires VManip for the animation to work!

Can be obtained from Medkits (by default) or spawned in manually with it’s own entity (Q -> Entities -> Modern Warfare -> Stim)

The command to use a Stim is "mw_stim_use"

Example bind command: "bind m mw_stim_use" (How to bind, How to unbind)

Commands:
"mw_stims_replace_healthkit_give <number>" – Health Kits will give you this much stims instead of healing (default: 2; 0 to disable)
"mw_stims_replace_healthvial_give <number>" – Health Vials will give you this much stims instead of healing (default: 1; 0 to disable)
"mw_stims_spawn_with <number>" – How many stims to give to player on spawn (default: 0)
"mw_stims_max <number>" – How many stims player can have (default: 2)
"mw_stims_hud <0|1>" – Stims counter HUD toggle (default: 1)
"mw_stims_heal_points <number>" – How many health points one stim would heal (default: 40)
"mw_stims_regen_time <number in seconds>" – How much it takes to regenerate/resupply a stim (default: 0 – disabled)
"mw_stims_regen_max <number>" – Minimum stims to regenerate/resupply to, if enabled (default: 2)

Assets (animations/models/textures/sounds) are ported from Call of Duty Modern Warfare (2019); owned by Activision, Infinity Ward.

VManip Manual Pickup prevents picking medkits and vials up with full health. There is nothing I can do about it, as their health check is hardcoded.
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