Silk Road Reboot

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Author: 洛山达的法师

Last revision: 17 Sep, 2025 at 15:51 UTC (2)

File size: 39.82 MB

On Steam Workshop

Description:

Thanks to the generous TFE team, who allowed me to port TFE’s trade power mechanics to the vanilla game. I made slight adjustments to the blockade feature.
without the guidance of @Agami and @Pep, a layman like me couldn’t have completed this mod, which many would find quite simple. I’m truly fortunate to have met them.

As shown, this mod merges the long-unupdated Silk Road and Trade . If authors return, please support them.

Silk Road, Trans-Saharan trade routes,European Tradeways

It is similar to the trade route of CK2. trade route give bonus to tax. trade route has trade value. and trade post affect trade value. occupation and raid will decrease trade value for a while… that sort of things.
You can disable the Trans-Saharan and European Tradeways in game rules.

Trade

This mod places different Trade Goods and Trade Centers on the map, which provide Rules with specific bonuses, expanding the economic management component of the game, adding more immersion. Counties that containing resources can construct a specific Market building to exploit these goods.

Compatibility

This mod modify "gui/shared/mapmode.gui", "gfx/map/map_modes/map_modes.txt", "guiwindow_county_view.gui".
If you use any other mod that modify these files, you can’t use additional map modes.
If you are playing both Cities of Wonder 3 and Weight of Crown , please subscribe to Holding Manager(WOC) . Ensure the load order is as follows:
Cities of Wonder 3.
Weight of Crown
Silk Road Reboot
Holding Manager(WOC)
Additionally, compatibility has been implemented with Holding Manager . Simply subscribe to it and make sure Holding Manager is placed later in the load order.

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Revisions:

Old revisions of this mod are available below. Click the link to download.