Better Courtier Marriages

Since the first day I played this game, I’ve been wondering why courtiers can’t have their own families and children. After learning more about the game, I realized that this is due to serious performance issues.
Courtiers, in many ways, are merely consumable resources in the game. Still, this reduces immersion—I want a more prosperous and lively court. Unfortunately, in the base game, arranging marriages for courtiers is extremely tedious, and I doubt most players have the patience to keep doing it.
That’s why I created this mod, and it was inspired by Less Generated Courtiers, Population Variations, Balanced Fertility.
Marriages or betrothals are triggered within 1 to 10 years after a courtier reaches adulthood(it happens randomly for adults), in order to simulate cases of late marriage and childbearing.
Choose local wandering first, then spawn characters.
The spawning characters’ template are drawn from Population Variations, so you get colorful bridegrooms & brides.
I know some of you want courtiers to propose marriage and have the liege approve it, but that spam would make the game’s pop-ups quite annoying.
it can be turned off by decision.
Parents will always be their children’s guardian.
In vanilla game, you can only invite vassals’ children.
Courtiers can have numbers of children just like their lieges. Sterility (infertility) is also enabled. For this mod to function properly, the Population Control mod is required.
Population Control, recommended population is around 25K ~ 30K.
Better Courtier Marriages
Even Smaller World Map, not required but highly recommended
AI No Branch, not required just noted
Better to start a new game I assume.
commonactivitiesplaydate
commondefines 0_defines
eventsbirth_events
fisto the robo, Less Generated Courtiers
KET, Population Variations
Juijote, Balanced Fertility
CreamKaKao, Population Control
Required items:
Click the title to search on this site.
Population Control (Reduce late-game lag) — Steam Workshop
