Guv’s Skeggi, Mung and Aghol Mortal Empires AI Nerf Mod

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Author: Guvenoren

Last revision: 30 May, 2019 at 21:01 UTC

File size: 158.72 KB

On Steam Workshop

Description:

Frequently Asked Question (FAQ): WORKS WITH SFO?
Frequesntly Answered (FA): ♥♥♥♥ IF I KNOW!

Greetings!

Guvenoren here yet again with another AI mod, one mentioned and requested by another user called "Gleen Cross". Once I noticed this, I couldn’t bare to watch anymore and I had to do something about it.

In my test run to prove my point, I played Very Hard as Alith Anar and at turn 36, Mazdamundi got absolutely destroyed by Skeggi and they started having a death march against me. For me, the dark elves were no longer the main threat, Skeggi was more of a threat which feels super odd. As for Mung, this will help the Dark Elves grow easier and make sure that Mung doesn’t halt them for the remainder of the campaign. This usually doesn’t happen however, but this guarantees (hopefully) their expansion into late game.

In Vanilla, the AI for Aghol, Skeggi and Mung is very destructive and this halts the other major factions AI very much. They should be food for a major faction like Mazdamundi, not food for Skeggi.

This mod changes their AI personality in Mortal Empires (if very desired, I can nerf them for Vortex as well) and nerfs the unique building for Skeggi quite substantially, as it is super strong. Even if you as the player would build this you’d feel that it is busted, even as a unique building. Feel free to debate this with me.

"Tables Edited"

building_effects_junction_tables
building_units_allowed_tables
cai_personality_group_overrides_tables

(Skeggi, Mung and Aghol AI now uses the "Easy", "Normal" and "Hard" AI that is shared with Norsca and Skaeling in Mortal Empires.)

"Changes to Losteriksson’s Great Hall building"

Reduced casualty replenishment from 10% to 5%.
Reduced Recruit Rank for all units from 4 to 1.
Reduced public order bonus from 10 to 5.
Reduced recruitment points from 4 to 1.
Reduced wine production from 30 to 20.
Reduced Lord Recruit rank factionwide from 2 to 1.
No longer gives recruitment for Marauder Champions.
No longer gives recruitment for Marauders.
(However, still has access to Marauder Berserkers, Marauder Hunters and Marauder Hunters (Throwing Axes).)

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