(CN EN)LibraryOfRuinaCharacter(Roland、Argalia)
Support EN CN
Thank you very much to Masterblaster38 for the suggestions on English translation ❤
1.2.2
Warm-up,
Roland gains 3 golden cards that significantly increase the cap; plus 1 blue card for transitioning between different systems.
The Blue persona also gains 1 skill card to accelerate the triggering frequency of Resonance.
1.2.1
Bug fixes, card values changed.
Roland color has added a few digits, and now there should be less of a problem with color conflicts
If other mods have Roland in them, of course, not compatible 🙂
Some card effects have been completed
Add two relics
The en translation was revised according to Masterblaster38’s recommendations. Hard Masterblaster38 Hand Hit So Much Content❤
1.2.0
New character, EN text optimization
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Before I Start
My English level is only slightly above the passing line of CET-4. So most of the English translation was done by AI (about 80%), and a small part was done by myself. It’s very possible that there are issues or ambiguities, which does not represent my personal views. The English version of this announcement was also translated by AI.
Most of the image materials in this mod come from the Library of Ruina wiki, some from the internet, and a very small portion were made by myself using Photoshop. If this infringes on your rights, please contact me and I will delete the relevant resources within one day.
I have not played the Library of Ruina mod for Slay the Spire, nor did I copy its code or assets. The reason I made this mod was simply out of sudden inspiration during the May Day holiday.
I’ll work on some effects when I have time to study Spine and see how to make them.
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This mod contains two new characters:
Roland: More than 60 interesting cards and 6 exclusive relics. The playstyle is divided into two systems: the Black Silent Pages system and the Memory Pages system. One offers high numbers but can be clunky to use, while the other is easier to keep running but slightly weaker in power.
Argalia (managed to finish it just before 6.1): More than 70 cards. The core mechanic is Resonance.
Resonance:
The trigger condition compares your energy before playing a card with the enemy’s Tremor stacks. If the difference is within 1, the Mental Tremor is considered triggered.
It’s definitely overpowered, since keeping track of it basically gives you +2 Strength permanently.
The animations for card effects are not yet completed and will be added later. New relics, new events, etc., will also be added when time allows.
For now, I’m releasing it early to see how players feel about it and adjust the numbers accordingly.
Bug Reports Are Welcome
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*No solution found yet for the crash in the Matching Game event
*One temporary fix I came up with is writing a patch to globally replace the Matching Game with the Big Wheel… strange, but I’ll look into it more later
*Balance issues will be adjusted gradually
*The issue where the background reverts to Act 3 after switching feels minor, so I’ll fix it later ( ̄▽ ̄)"
*The Roland Workshop weapons are not very effective, and they will be modified later
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"I’ve been quite busy with schoolwork lately, so I don’t have much time to update things. During my spare time, I don’t really feel like thinking hard and would rather just fix bugs or tweak numbers.
Of course, if anyone has good ideas—like adding new cards, relics, or events—you’re welcome to share them. I’m happy to implement stuff without needing to think too much (~▽~) (except for effects/animations, since that involves finding and editing assets.I’ll have to wait until I have more free time to study this).
Required items:
Click the title to search on this site.
BaseMod — Steam Workshop
StSLib — Steam Workshop
Act Like It — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.