Ultrakill Stuff (LITE)
OKAY. SO. this mod is a little scuffed and a lot unfinished. my original plan was gonna be to recreate the weapons from v1’s arsenal in mpn2 (to the best of my ability) using lua where necessary. i very quickly found out that what i wanted to do just… wasn’t possible. so for now, i’ve shelved most of the weapons. modding for this game is still in its infancy, so maybe it’ll be more possible later! but for the time being, i’ve decided to upload what does work/isn’t kinda broken so it’s not all for nothing LOL (credits for all models and textures goes to the ultrakill dev team, of course)
features i intend to add, regardless of whether or not new modding stuff becomes possible:
- gabriel’s armor
- gabriel’s wings
- shotguns
- the other guns, in at least some capacity
- idle sfx/spin-up sounds/etc.
- the v-models’ arms as cosmetics
features i intend to add if it becomes possible:
- each weapon’s alt-fire ability
- regenerating ammo in place of infinite reloads for guns
- recharge sfx for the railcannon
- custom status effects? (was thinking about a ‘nailbombed’ status effect in place of the magnets)
- the v-models’ arms as weapons
features i might add if i feel like it or inspiration/motivation strikes:
- heavenly council outfit
- armor based on more characters
- more characters’ weapons
- custom characters based on various ultrakill characters and bosses
- maybe more, if i get any ideas