Faction Mercenaries (5.1)
Vanilla Friendly. Version 5.1 (Final)
Adds mercenaries to existing factions and their capitol cities, with 7 unique Captains. Healing them gives you a 15% chance to increase relations by 1 (if ally). 50 relations unlocks charged services and 75 unlocks free bodyguard service and the captain becomes recruitable. Or you can have permanent bodyguards (irreversible).
Most of the relations gained from dialogue with faction leaders have been altered to be 50. No change to bounties/significant events.
As of Version 5, dialogue for mercenaries have been added. They will occasionally monologue about one thing or the other. Captains have unique dialogue and have loose backstories.
Chance for relation gain through healing is now 15% instead of 25%.
5.1 I realized the dialogue package was randomly charging for charged services. This has been fixed so that options actually appear in a list.
Captains:
Holy Nation:
Constantine – found in Blister Hill.
United Cities:
Yoshi – found in Heft.
Shek Kingdom:
Kissaki The Destroyer – found in Admag.
Flotsam Ninjas:
Gilgamesh – found in Flotsam Village.
Rebel Farmers:
Remi – found in Fort Simion.
Hounds:
Morrigan – found in Shark.
Antislavers:
Frost – found in Spring.