Tattoos And Body Art
Adds interactions allowing for creations of tattoos (still work in progress)
Please see my other mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=3157869674
This mod was created to give an introduction to body art in DF. I see a wide scope of features related to body art. With this mod, I would like to start introducing it to the game.
Unfortunately, there are limitations in what can be modded and what not. I was not able to make giving a tattoo a part of orders/jobs. Giving/getting tattoos are interactions that creatures can perform. Some tattoos give other interactions – some not. Also, to make the secret tattoos able to be discovered during the world generation, I needed to add it as an immortality and not the mastery of art life goal. Despite that, I also added additional secrets related to proper life goals. All of them are related to proper deity spheres (e.g., art).
- 5 common tattoos. These learbed by some other creatures (dwarf, humans, goblins, kobolds, …) and need to be first discovered as a sectets.
a tattoo of a personal design
a tattoo of a civilization symbol
a tattoo of a deity
a tattoo of an animal
a tattoo of a favorite thing - 10 special tattoos. 10 special tattoos that have to be discovered or revealed as secrets.
the tattoo of the dwarven runes
the tattoo of a Kraken emerging from the depths
the tattoo of the Eye of the Abyss
the tattoo of a hammer striking the anvil
the tattoo of the traders scale
the tattoo of a clock with moving hands located on the chest, syncing with the heart (The Timekeeper’s Dial)
the tattoo of mischievous smile with theatrical masks (The Jester’s Grin)
the tattoo of map with a compass (Wanderer’s Compass)
the tattoo of art that changes and evolves (Moving Art) - Secrets allowing discovering tattoos (common for none dwarfs, spec also for dwarfs)
- Interactions with tattoos. Common tattoos mostly impact emotions, while special tattoos may do other things ;-).
- There is no option to require a tool or workshop to perform interaction – so all I could do is limit the tattoos creation with a wait time = 1 year per create tattoo interaction (likely all your dwarves will have one anyway).
- There is no option to set preferences for one tattoo over another; it is random, same as emotions 🙁
- Since 1.07 I decided to make tattoos not available by default for all dwarfs – I would like that tattoo craftsman/artist would be a noticeable event and knowledge spread as something worthy. If you would like to have the interaction available for any dwarf u can remove the underscore _ from the file name – _creature_tattoo_make.txt for common tattoos and _creature_spec_tattoo.txt for spec ones.
- Scarification for goblins
- Pricing
- Body painting
- Very specific reactions to body art (e.g., elves should not like scarification)
- During world generation game engine still assign a necromancer when secret discovered despite other name provided in the mod
- No known issues except the game modding engine limitations
If you encounter any other issues, please let me know.
The mod should be compatible with other mods. It uses SELECT and does not remove existing objects. It may not work with mods that alter by CUT and re-add the MOUNTAIN entity. If you encounter any issues, please let me know.
It is fully compatible with my other mod (provides bone-based glass dye):
Please feel encouraged to use this resource as a dependency in your mod. If you need just a subset of features and others are misaligned with your vision, please contact me – it is likely there will be no problem on my side to create a resource-only mod (or mods) with the content you require.
- 1.01 – Initial release
- 1.04 – bug fix
- 1.05 – spheres and discovery fixes
- 1.07 – Making tattoos artists more rare and not default for dwarfs
If you used this mod and had some interesting story to share please write a comment.
LICENSE: Creative Commons – CC BY 4.0 License
