Rebalanced Disinherit

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Author: I Am Full Truie

Last revision: 5 Jun, 2025 at 21:35 UTC

File size: 275.65 KB

On Steam Workshop

Description:
Disclaimer

– I know there other versions of this. I wanted : #1 to have my own so that #2 I can update it.
– I am, of course, open to suggestions and feedback.

Introduction

This mod is part of a broader "Rebalanced" lightweight mods series. (A breakdown from the former "Rebalanced +" mod)

I essentially made each mechanism its own submod so that players could pick only the aspects they want to see modified/added.

Indeed, everyone has a different idea of what needs tweaking in the vanilla game and what does not.

"Why not make everything Game Rule ?" one might ask ; i felt like having those as separate mods would make it easier from a player’s perspective, as most people don’t even bother tweaking the game rules.

It’s also a little easier maintenance-wise on my end, and – I feel – more readable for players. You’ll know exactly what you’re modifying from your subscriptions/playsets.

All these mods will include a Game Rule (IF APPLICABLE) which will give you 5 settings :
– Values set to 33% of default – way easier/lighter
– Values set to 66% of default – easier/lighter
Default (intended setting to play the mod)
– Values set to 150% of default – harder/heavier
– Values set to 200% of default – way harder/heavier



Mod content

This mod makes it so disinheriting a member of your Dynasty will be a much more organic thing to think about
Overall, yes, it’s going to be more expensive, but most importantly, it will scale on quite a few things :
– the Prestige cost scales on your Prestige Level
– the Renown cost scales on your dynasty’s Renown Level
How does it make any sense that the costs are the same regardless if you are a no-name dynasty no-one has ever heard about or, say, a Karling ?
If you think about it, the cost not scaling not only makes it super abusable without it being much of a hindrance, it makes it so that past a given point, it’s essentially free. What’s 200 Prestige and Renown (or thereabouts) past a couple hundred years of campaign ? Yeah, nothing.

One might say "Well, you can refrain from using it", to which I’d answer that this is absolutely not how a well designed feature works. If it’s there, you should be able to use it without breaking the spirit of the game.
– the negative Opinion modifier for disinheriting a dynasty member has been extended from "Other Houses" to "All Dynasty Members". Value increased from 15 to 20
– the negative Opinion modifier for disinheriting a dynasty member now stacks
– denouncing someone now has sensible prerequisites and blocking conditions (see screenshot below)
– negative traits decrease the cost
– a few very positive traits increase the cost

Detailed Data

Pre. Level
Prestige Cost Multiplier
1
1.3
2
2.0
3
3.2
4
5.1
5
8.0

Ren. Level
Renown Cost Multiplier
1
1.20
2
1.50
3
1.88
4
2.35
5
2.94
6
3.68
7
4.60
8
5.75
9
7.19
10
9.00

Compatibility

Pretty much everything that does not modify the disinherit, disinherit_children and denounce character_interactions

Savegame compatibility

Yes.

Available Languages

MY MODS

Rebalancing / Lightweight Mods