Phillip’s Crusader Rework
A New way to play Crusader!
Comment if there is a bug, or if you have any suggestions.
The Goal of this mod is to make the majority of the skills usable on every path, so that you don’t just click the 5 skills that changed on each path but carefully consider and swap skills depending on what you expect for each battle.
There are 6 changes to Wanderer, 7 changes to Aggressor, 5 changes to Templar, 7 changes to Banneret, and reworked Hero Trinkets for each path,
A common sentiment that I found was that aggressor didn’t really feel like the "burn" path, and I personally think it has a weird Identity crisis between on kill effects and healing/sustaining when those are at odds. So I made it a proper burn path with a focus on execution, and added some of its sustain aspects to the Templar path. I also like tank paths alot, so I tried to make Templar cool to play with a focus on regen. Finally, Banneret is changed to be more of a support for the team. Hope you like it!
QOL changes.
Zealous Accusation: Changed for most paths for extra combo chance on hit, to me a maybe 66% chance to apply combo makes me sad to use it and never expect to apply combo. This % chance should still make it random so that its better on 2 targets, but you can still expect a combo token. ZA is one of the weaker AOE dot skills anyways.
Rallying Cry: Just removing a negative status feels kinda bad, this is thematic for rallying without being to strong, and the move res lasts until the target’s turn starts so its not a long buff, just long enough for the target to start their turn in their ideal position.
Smite:
Low base damage, increased against burn. Smite is pretty strong already, so just made changes to incentive using him in a actual burn team.
Reap:
Money. Strength on kill is pretty useless because by the time you kill a frontliner with reap, the battle is already over because crusader can only hit the front 2 targets and 1 of them is dead. This adds some metascaling, something which is always fun and pairs nicely with the new pilfered wealth trinket.
Zealous Accusation:
Change from a multihit to single target burn with burn res shred on combo. Similar to open vein, but higher ceiling. reap exists, and the damage bonus from radiance makes another aoe on this path redundant, so gave him a dedicated burn ability.
Tenacity:
Now you can proc your own conditionals with melee.
Radiance:
Execution focused damage buff change, helps secure the kill and the hp threshold is low enough that it doesnt cheese bossfights like a 50% hp threshold would.
Smite: Stress heal on combo is the worst feeling especially if you have better uses for it. Regen is more thematic and I think that classes should have weaknesses, and stress on templar is one of them since he gets hit alot.
Bulwark of Faith: I loved BoF in the original game, and now with these changes you will too.
Tenacity: Stole aggressor tenacity, it fits better for templar.
Battle Heal, Inspiring Cry: AOE to match the other buff skills
Thanks to Tiftid, ItsCrisDiaz, Brizzery, GameTrekker, Gniko, Patrik da nub, WhaCar2d4, and others on the DD Discord for coding/feedback support.