Better Vampire Count Buildings

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Author: No.213

Last revision: 27 Apr, 2024 at 14:09 UTC

File size: 285.41 KB

On Steam Workshop

Description:

24/04/25
-ver.2.0
Some building’s effects are changed and especially overall income, infrastructure, raisedead buildings are buffed.
Vampire Count’s landmarks are buffed.
Plus, pls wait a days or weeks for mod’s image update.
I’ve made a dozen’s of mods so making images for each mods takes a times too.
And I decided to change my style to upload the images for mods, so images to be updated will be less detailed than before.
Tbh, I was too obsessed with super detailed description.

This mod improves various Vampire Count’s buildings and rebalance the profit system.

Tier 2 and 3 Boneyard buildings’s growth are increased.

Tier 1 Repression building’s income is incrased but Tier 3’s income is reduced. Both tier 1 and 3’s control are increased.

Balefire building’s needed settlement tier, construction cost, vampiric corruption are reduced and income added.
Balefire building’s income is treated as Repression building’s income, so is increased by the Research at the same time.
Also, local corruption reduction effect added to tier 3, being easier to handle the Chaos and Skaven corruption. And post-battle-loot income bonus also added to tier 3.

By the Repression building’s income nerfed, early game profit’s reduced.
But by the advanced military building’s income is greatly buffed, late game profit’s increased.

For basic military buildings, local province construction cost reduction and under siege melee defence bonus added.
For advanced military buildings and Balefire building, various units and skill’s bonuses added.

All AI factions are affected and basically compatible with any mods and save files.

Please check the screenshots for the details.