Rebalanced Ransoming
This mod is part of a broader "Rebalanced" lightweight mods series. (A breakdown from the former "Rebalanced +" mod)
I essentially made each mechanism its own submod so that players could pick only the aspects they want to see modified/added.
Indeed, everyone has a different idea of what needs tweaking in the vanilla game and what does not.
"Why not make everything Game Rule ?" one might ask ; i felt like having those as separate mods would make it easier from a player’s perspective, as most people don’t even bother tweaking the game rules.
It’s also a little easier maintenance-wise on my end, and – I feel – more readable for players. You’ll know exactly what you’re modifying from your subscriptions/playsets.
This mod will include a Game Rule which will give you 4 settings :
– Values set to so that at 15 Diplomacy, you ransom 100% of Vanilla values (no increase beyond) – way easier/lighter
– Values set to so that at 20 Diplomacy, you ransom 100% of Vanilla values (no increase beyond) – easier/lighter
– Default – 30 Diplomacy is 100% (intended setting to play the mod)
– Values set to so that at 40 Diplomacy, you ransom 100% of Vanilla values (no increase beyond) – way harder/heavier




This mod makes it so that the ransom value you get scales with your Diplomacy skill. For each Setting (default being 30), the value represents the Diplomacy skill at which you get what you’d get for ransoming that person in the base game. Obviously, this value is a max value, so if the Game Rule setting #30 gets you back to the base game value at 30 Diplomacy, being at 50 will not result in an increase.
It will inherently nerf the Golden Obligations Perk (which has been adjusted a tiny bit to make it yield less gold).
Also, this mod removes the ludicrous flat 0.5 and 0.25 multipliers for players in Hard and Very Hard difficulty modes. They are pretty unimaginative to begin with, and doubling down on the mod makes it absurdly impossible to get decent values.
Why no increase ? Because this is a Rebalance mod of a too exploitable mechanism. Also I never understood why a 0 Diplomacy character would be able to negotiate the same release a 30 Diplomacy one. Especially when the Golden Obligations Perk scales, but not ransoming in general.
Overall, this idea is to make the game slightly more challenging and immersive as well.
A few screenshots to illustrate (Normal values – 30 Diplomacy yields Vanilla values) :





Pretty much everything.

Yes.




Revisions:
Old revisions of this mod are available below. Click the link to download.
















