Turn Prisoners into Weapons

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Author: 大保健GG3

Last revision: 12 Jun, 2025 at 17:18 UTC

File size: 1.03 MB

On Steam Workshop

Description:

灵感来源:链锯人里面的三鹰朝,三鹰朝的设定是对某个人或者事物愧疚感越深,制作出来的武器越强。这在游戏里体现为对方对自己的好感越高,处决他的愧疚感就越深,制造出的武器和随身物品就越强。

主要功能:
添加了一个与囚犯的互动“让囚犯变成武器”,让囚犯变成武器/冠冕/盔甲/随身物品。

宝物的品质:
根据目标的好感度决定生成宝物的品质
第一档:囚犯的好感<0 绿
第二档:0<囚犯的好感<80 蓝
第三档:囚犯好感>80 紫

宝物的修正包括:
骑士数量/骑士战斗力/生育率/健康/丘陵和山地优势/恐怖值获取/军事/管理/学识/谋略等,按品质赋值

未来的计划:
1.有的朋友反馈获得高级宝物太容易。在未来打算将宝物的质量与囚犯的关系(至亲/朋友/情人等相关联)
2.有的朋友反应囚犯浑身是宝,不应该局限于现有的4中宝物,未来有时间将更新如双头龙/人彘等宝物。
3.有的朋友反应处决太过于残忍,想让角色在采摘之后活下来,未来将让囚犯活下来,将部分组织变为武器并给他添加身体缺陷特质,如无能/残疾/失明/阉割等。

参考资料:https://steamcommunity.com/sharedfiles/filedetails/?id=3474253906

English translation and Chinese translation

Inspiration: Asa Mitaka from "Chainsaw Man," whose ability is based on guilt—the deeper her guilt toward someone or something.In a game context, this would be reflected as: ‌"The higher an enemy’s affection toward her, the greater her guilt when executing them—resulting in stronger weapons and personal items."

‌Main Feature:‌
Added a decision: ‌"Turn Prisoners into Weapons"‌—converts prisoners into weapons/crowns/armor/personal items.

‌Treasure Quality:‌
The quality of the generated treasures depends on the target’s affection level:

‌Tier 1:‌ Prisoner’s affection < 0
‌Tier 2:‌ 0 < Prisoner’s affection < 80
‌Tier 3:‌ Prisoner’s affection > 80
‌Tagline:‌
"Turn prisoners into your portable treasures, with the quality of the generated treasures determined by the target’s affection toward you."