Vanilla Remastered – Settlements

If you liked this item, please rate it up on Steam Workshop page.

Author: Captain Rockhopper

Last revision: 4 Feb, 2020 at 17:05 UTC (6)

File size: 33.38 MB

On Steam Workshop

Description:

This mod aims to rebalance EVERY CITY AND OUTPOST in Kenshi. From the general layout to the city components, each and every living settlement will be fixed to ensure gameplay realism.

Do you hate uneven walls and buildings? Have you ever wondered why the biggest settlements in Kenshi had up to four bars and tons of different shopping centres, but almost no residential buildings? Did you already ask yourself how the city of Mongrel, stuck in the middle of the Fog Islands, was able to survive without any source of food? If so, K.A.M. is the mod for you!

GENERAL CHANGES

-Defensives walls have been given a better angle, meaning they are now perpendicular to the land on which they stand.
-Many residential buildings were added in every city, making them look more like lively settlements.
-Stores have been rebalanced and relocated according to each faction. For example, if a settlement acts like a trading outpost, civilian shopping buildings were added, while military shops were relocated in another city of the same faction.

WHAT’S NEW?

-Reworked Black Scratch, Black Desert City, Heng, and Trader’s Edge. For the next update, expect more props in the last two settlements mentioned before.
-Major rework on the Holy Nation Outlaws mechanics. Now, HNO guards should not leave the premises of The Hub after fighting off bandits.
-Fixed a bug where HNO and Trade Ninjaswere fighting each other. The all-out war has finally ended.
-Minor bug fixes

THE HOLY NATION

Stack
Bad Teeth
Blister Hill
Okran’s Fist
Holy Military Bases
Holy Farms

SHEK KINGDOM

Squin
Admag
The Great Fortress
New Kralia

UNITED CITIES

Clownsteady
Drifter’s Last
Heng
Brink
Black Scratch
Slave Markets
Slave Farm South

TECH HUNTERS

World’s End
Mourn
Flats Lagoon
Many waystations (more to come in the future)

INDEPENDENTS

The Hub
Mongrel
Shark
Spring
Black Desert City
Trader’s Edge
Manhunter Base

CANNIBALS (WORK IN PROGRESS, EXPECT CHANGES)

Cannibal Capital: renamed ”Deadcat Capital”, Kenshi’s northernmost outpost can be reclaimed IN THE NAME OF DEADCAT after killing the Grand Wizard. With the help of the Cannibal Hunters, Deadcat will repair the ruined buildings to rebuild their once lovely home. (For the future updates, it will also be possible to reclaim every cannibal town IN THE NAME OF DEADCAT).

WHAT’S NEXT?

Reworking the Northern United Cities.

Reworking Deadcat Capital, as some aspects of the override town remain unbalanced. Deadcat Capital 2.0 will have defensive walls and more market stalls to give the player a feeling of living in a civilized and thriving settlement stuck in the middle of a war-torn/barbaric territory.

Reworking Deadcat’s fishing village. After all, Deadcat Capital needs a viable source of food to survive.

Minor adjustements and bug fixing, thanks to your feedback!

COMPATIBILITY

Do not use with any mods that modify the settlements’ layout, such as Expanded Cities mods, as it will duplicate every affected building. Every other mods should work fine. Also, if a certain building has been bought before adding KAM to the mod list, it will duplicate both the old and the new building. If a bug occurs, be sure to run KAM alone before sending any feedback.

DONATIONS
A lot of people don’t realise how modding can be time-consuming. I put more than 200 hours in DoK and before that, 200 more in Kenshi Architecture Mod. I love modding and I intend to continue improving my mods, but right now, I can’t make modding a priority because it doesn’t help me pay the things I need to live. If a few of you would be kind enough to encourage my work, this could clearly help me put more time and effort into my mods. I don’t enjoy asking for money, but I am dropping my Patreon for those who are interested in financially supporting me:

https://www.paypal.com/donate?business=W78FY9R7HN5P8&no_recurring=0&currency_code=CAD