Expanded Foodtank Cargo
This mod adds a bunch of new cargoes to the Cargo Market for the Foodtank and various other ownable "enclosed" trailers. I personally felt that the Foodtank was useless. There are so few cargoes for it and many cities don’t even have cargo for it to begin with, so you often end up driving hundreds of miles empty trying to find the next Foodtank cargo to haul. Realistic to a point? Sure. But personally, that’s just not fun. The severe lack of cargo is also not fun. Hence, this mod.
Do note that some cities will still not have any cargo at all for the Foodtank, even if you ended up delivering a Foodtank cargo to such a city. I can’t really help it. Some cities just don’t have the requisite companies for outbound cargoes, and I will not get so unrealistic to a point that you’re hauling something like Grape Juice out from a market in a tanker. That’s just not a thing IRL. I’m sorry.
The mod adds 19 new cargoes for the Foodtank, 2 new cargoes for the Fueltank and Chemtank, and 23 new cargoes for various "enclosed" ownable trailers. I have also attempted to set up proper "production chains" that span from Foodtank, Fueltank, and Chemtank to "Enclosed" trailers (Box, Curtainside, etc). Each new cargo also has custom-made icons, excluding the ‘Plums’ cargo. The ‘Plums’ cargo icon is from ETS2.
The new cargoes and their compatible trailers are listed below. This should be obvious, but I feel a need to clarify anyways because the cargoes for both trailer types share icons, which is addressed in the Sidenotes below… Cargoes not in a Foodtank are "processed and packaged" cargoes, or in other words, safe to consume and ready to be delivered to markets.
Foodtank:
* Canola Oil
* Coconut Oil
* Distilled Water
* Fish Oil
* Liquid Sugar
* Molasses
* Peanut Oil
* Purified Water
* Vegetable Oil
* Wine
* Unpasteurized Apple Cider
* Unpasteurized Apple Juice
* Unpasteurized Cherry Juice
* Unpasteurized Cranberry Juice
* Unpasteurized Grape Juice
* Unpasteurized Orange Juice
* Unpasteurized Prune Juice
* Recycled Water (Non-Potable) That means ‘not safe to consume’
* Waste Water
Chemtank:
* Recycled Water (Non-Potable) That means ‘not safe to consume’
* Waste Water
Fueltank:
* Recycled Water (Non-Potable) That means ‘not safe to consume’
* Waste Water
"Enclosed" Trailers (See the Legend just below this list for what the letters mean)
* Canola Oil (C/CS/D/DD/F/I/R)
* Canola Seeds (B/C/CS/D/DD/F/G/I/R)
* Cherries (B/DD/F/G/I/R)
* Coconut Oil (C/CS/D/DD/F/I/R)
* Coconuts (B/C/CS/D/DD/F/G/I/R)
* Cranberries (B/DD/F/G/I/R)
* Distilled Water (C/CS/D/DD/F/I/R)
* Fish Oil (C/CS/D/DD/F/I/R)
* Grapes (B/DD/F/G/I/R)
* Liquid Sugar (C/CS/D/DD/F/I/R)
* Molasses (C/CS/D/DD/F/I/R)
* Peanuts (B/C/CS/D/DD/F/G/I/R)
* Peanut Oil (C/CS/D/DD/F/I/R)
* Plums (B/DD/F/G/I/R)
* Purified Water (C/CS/D/DD/F/I/R)
* Vegetable Oil (C/CS/D/DD/F/I/R)
* Wine (C/CS/D/DD/F/I/R)
* Pasteurized Apple Cider (C/CS/D/DD/F/I/R)
* Pasteurized Apple Juice (C/CS/D/DD/F/I/R)
* Pasteurized Cherry Juice (C/CS/D/DD/F/I/R)
* Pasteurized Cranberry Juice (C/CS/D/DD/F/I/R)
* Pasteurized Grape Juice (C/CS/D/DD/F/I/R)
* Pasteurized Orange Juice (C/CS/D/DD/F/I/R)
* Pasteurized Prune Juice (C/CS/D/DD/F/I/R)
Legend
(B) Bulkfeed
(C) Container
(CS) Curtainside
(D) Dry Van
(DD) Dropdeck
(F) Flatbed
(G) Grainhopper
(I) Insulated
(R) Refrigerated
The Recycled Water and Waste Water cargoes are marked as ADR (HAZMAT) Class 6 since they are considered "poisonous". Waste Water should be clear as to why. For Recycled Water, since it is "non-potable" (not safe to consume) I’ve marked it as ADR Class 6 to be safe. Couldn’t find any concrete info on that one. Anyways, you’ll need the ADR Class 6 skill before those loads show up. I cannot seem to get the Class 6 HAZMAT placards for these two cargoes to show up on the Chemtankers. I’m at a loss for how it works. Any advice is appreciated, but honestly, it’s not a critical issue. I’m fine leaving it placard-less.
Yes, I do know that hauling cargo like "Waste Water" immediately after hauling, say, Hydrochloric Acid, Diesel, etc, is not realistic as there would be cross-contamination between the loads. However, it’s just a game and sadly, the game does not have any systems in place to address such a thing.
The icons for all of the cargoes are the same between the Foodtank and "Enclosed" trailers. Why? I dunno. Part laziness, part not really knowing what to do for the Foodtank versions of the cargoes I guess. I had originally just used a generic "water drop" icon and recolored it to match each cargo, but I felt it wasn’t good enough and even lazier than just using the new icons I made for each cargo.
This mod is obviously NOT compatible with TruckersMP as this mod contains entirely custom cargo files.
SCS Software – Game files & tools necessary to make this mod happen.
Gdog900 – Endlessly encouraging me to keep trying to make a cargo mod every time I previously failed and wanted to give up. Also for helping me bug test and troubleshoot the mod during development. There were some bugs, that I firmly believe, I would have never figured out without their help. Also a huge "Thank you" for letting me use his custom cargo models for the containers to add support for the Flatbed & Dropdeck Container Loads mod.