Kris
Kris from Deltarune joins the battle!
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Kris is a high damage combo character that fights using unique assists and meter management.
The Tension Meter is Kris’ unique resource. A large amount of their attacks rely on it to be used, and there are many ways to get it. Tension is stored in a meter that can hold up to 100 Tension Points. Kris starts each life with 20 TP.
Tension can be gained by:
Tension can be spent by:
If Kris does not have the required TP, the attack will fail and no tension will be used.
Kris’ strong attacks, special attacks, and ultra all call in an extra character to do an attack. Kris themself goes through very little lag for these attacks, but the attacks themselves are quite slow. Only one attack per character can be used, otherwise they fail and do nothing. All of them also cost TP, and will fail without it.
Assists allow Kris to have significantly more screen presense than other characters, with multiple actions and attacks going on at once. It also contributes to Kris’ excellent combos, as they can sent opponents flying into the attacks of assists with the right timing, then combo them out of that attack.
With the exception of Angel’s Wings, Heal Prayer, and The Bad Guy!, assists can be parried or reflected, putting them into a 41f stun animation and refunding 15 TP. Ideally they would simply not be reflectable at all, but that is not possible in the current version outside of ultras like The Bad Guy!
The only non-assist special Kris has. Graze is by far the most rewarding way to get Tension, but is also one of the riskiest. On a successful counter, Kris dodges out of the way with some invincibility and a good amount of speed. Generally Graze is best used against projectiles or slow, predictable attacks, but it can be used against faster attacks with good timing.
The only attack that Ralsei has. It has interesting properties compared to Susie’s attacks, as it can be used in the air, beats shields, and stuns for easy followups. However, it also costs a bit more and deals no damage.
Unique recovery tool that temporarily gives Kris free moving flight. It has major upsides and downsides; while it has incredible distance and safety, it also costs a lot and becomes unavailible with poor planning. It also has a lot of uses in combos, as it gives Kris the ability to move during attacks and do otherwise impossible combos.
Very helpful but very expensive tool. It has very long startup, but Kris doesn’t have to go through any of it. It does, however, effectively disable Pacify and Angel’s Wings for two seconds. Useful for surviving but it is also best not to spend all the tension on it.
Lancer appears, and rides forward on his bike before exploding. Works as an interesting combo ender / extender. When used below the required TP, it does less damage and knockback, but also has a bit better useage as a combo tool. Having enough makes it have significantly more range, good kill power, and good damage. Generally the full TP version is much better, but there are a few situations where the low one is useful.
For a more detailed view of all of Kris’ attacks, as well as hitboxes and framedata, please visit this page: Kris Overview [breadonfire.neocities.org]
Kris supports LAP using the following tag: