Specter Knight
Specter Knight from Shovel Knight: Specter of Torment joins the battle!
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Specter Knight is a high mobilty glass cannon with powerful attacks and low survivability.
A hitbox that appears any time Specter Knight jumps off the ground. It easily combos into all aerials and is a great combo starter, but can be hard to hit with.
A proximity based flying scythe slash. It is only usable when the indicator is present in front of Specter Knight, and will otherwise do neutral air. It travels fast to easily catch opponents, and can be used to easily recover when opponents are trying to edgeguard.
A very small stunning projectile restricted by a two second cooldown. It is also used as Specter Knight’s ledge attack, which still follows the same cooldown rules.
A simple boomerang projectile. It has great reward when hitting on return as it vacuums inwards for combos, but can also be fairly hard to hit with. The standard hit is pretty weak and unrewarding, but still a good space control tool.
An omnidirectional hover that travels far and can be canceled into any attack.
Tosses a skull that grows into a projectile-shooting sentry. While slow, sentries help facilitate an approach and control an entire lane of space. The projectiles themselves are very weak, but lock down opponents well.
An invincible reversal followed by a fullscreen multihit projectile. A bit slow, but hard to avoid. It usually won’t kill unless used close to the edge, where it will drag them off the side.
For a more detailed view of all of Specter Knight’s attacks, as well as hitboxes and framedata, please visit this page: Specter Knight Overview [breadonfire.neocities.org]
Stages with odd or bright lighting, specifically Battlegrounds, The Editor, Dash City, Snow Field, Big Top, and Battleground Plains break Specter Knight’s intro. It also may break in some custom stages, as well as in mirror matches.
Specter Knight supports LAP using the following tag: