Unlock All Sub-Species Traits** (0.50.3)

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Author: Automaton Skinwalker

Last revision: 7 Apr, 2025 at 20:49 UTC

File size: 3.41 MB

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Description:

Same as before, but with fractal trait. Favorited unit has it, in case it’s the only one you’re looking for.

Old description (Still applies):

"*Except achievement traits, but y’know.

**I also forgot to add the uplifted trait and trying to add it is gonna mess up the cube organization so I’m just gonna add a quick guide on how to get it below.

Since there’s a ton of mutually exclusive traits (worst case being phenotypes needing 52 unique units for 52 colors), this has been organized with walled off cubes for each unit. The unit at the top left corner is gonna have the most traits and the one at the bottom right should have the least. I’d recommend unlocking the traits by going from left to right and top to down to make sure nothing’s missed. It’s not perfectly organized, with one row getting skipped but by the time you get to the 64th unit, you should have all the traits** unlocked.

You’re also gonna have to go into debug to enable an option that pauses the world when it loads so that the units don’t start killing each other over walls once it loads (since walls don’t block projectiles).

There’s almost definitely gonna be traits I missed, since keeping track of this many categories of mutually exclusive traits is rough. Either leave a comment or DM me on discord at 2b2i and I’ll update it.

To get uplifted, just spawn a bunch of animals around a monolith. They’ll get the uplifted trait if the monolith mutates them into giving them the brain traits to build civilizations, but not if they get evolved to the humanoid species form."