Rebalanced Hidden Potential [WotC]

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Author: Dixie Normus

Last revision: 3 Nov, 2022 at 21:36 UTC

File size: 130.4 KB

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Description:
A rebalanced version of Hidden Potential, made to bring average stat growth in line with WotC progression and rein in variance

This is a rebalance of Mertius’ SWR Hidden Potential WotC. While his version is a faithful copy of the EU/EW Second Wave option, this mod aims to reproduce stat averages identical to WotC. It covers HP, Aim and Hacking with no changes to Mobility, Defense, Dodge, Psi or Will. Mobility, Defense and Dodge have no progression in XCOM 2 and I prefer to keep it that way. Psi already has a randomized progression and I don’t feel the Will system needs any changes.

The EU/EW implementation of Hidden Potential generally favors the player and introduces large Aim variance for Sniper in particular. Since XCOM 2 stat progression is different than EU/EW, I adjusted the values:

Rolls result in the same overall average stats as the fixed values of vanilla progression. (Sharpshooter gets a slight Aim bonus to compensate for ~0.5 less total HP). Stat variance has been lessened to reduce statistical outliers – you will see the rare super soldier or certified donkey, but they require unlikely consistent high/low rolls.

Changes are applied over 7 level ups beginning with Squaddie, and 6 level ups for WotC hero classes (Skirmisher, Reaper, Templar). In accordance with vanilla progression, Sharpshooter gets a ~10 Aim boost on Squaddie, Specialist gets a ~45 Hacking boost on Squaddie.

I highly recommend using this mod together with Not Created Equal, although it functions perfectly fine on its own. NCE adds more variety to your rookies, this mod adds more variety while leveling your soldiers.
If you prefer the old EU/EW option, use Mertius’ SWR Not Created Equal WotC.
If you prefer a robust point-pool system, use shiremct’s [WOTC] Point-Based Not Created Equal.

Mod progression and average gains per class:
RANGER Rank
Aim
HP
Hacking
Squaddie (2)
1-4
0-2
1-3
Corporal (3)
1-3
0-1
1-3
Sergeant (4)
1-3
0-2
1-3
Lieutenant (5)
1-3
0-1
1-3
Captain (6)
1-3
0-2
1-3
Major (7)
1-3
0-2
1-3
Colonel (8)
1-4
0-2
1-3
Average Mod / WotC / Diff.
15 / 15 / 0
6 / 6 / 0
14 / 15 / -1

SHARPSHOOTER Rank
Aim
HP
Hacking
Squaddie (2)
8-12
0-1
1-3
Corporal (3)
2-5
0-1
1-3
Sergeant (4)
2-5
0-1
1-3
Lieutenant (5)
2-5
0-1
1-3
Captain (6)
2-5
0-1
1-3
Major (7)
2-5
0-1
1-3
Colonel (8)
2-5
0-1
1-3
Average Mod / WotC / Diff.
28 / 26 / +2
3.5 / 4 / -0.5
14 / 15 / -1

GRENADIER Rank
Aim
HP
Hacking
Squaddie (2)
1-2
0-2
1-3
Corporal (3)
1-2
0-1
1-3
Sergeant (4)
1-2
0-2
1-3
Lieutenant (5)
0-2
0-1
1-3
Captain (6)
1-2
0-2
1-3
Major (7)
1-2
0-2
1-3
Colonel (8)
1-2
0-2
1-3
Average Mod / WotC / Diff.
10 / 10 / 0
6 / 6 / 0
14 / 15 / -1

SPECIALIST Rank
Aim
HP
Hacking
Squaddie (2)
1-4
0-2
35-55
Corporal (3)
1-3
0-1
3-7
Sergeant (4)
1-3
0-2
3-7
Lieutenant (5)
1-3
0-1
3-7
Captain (6)
1-3
0-2
3-7
Major (7)
1-3
0-2
3-7
Colonel (8)
1-4
0-2
3-7
Average Mod / WotC / Diff.
15 / 15 / 0
6 / 6 / 0
75 / 75 / 0

PSI-OP Rank
Aim
HP
Hacking
Squaddie (2)
1-2
0-1
1-3
Corporal (3)
1-2
0-1
1-3
Sergeant (4)
1-2
0-1
1-3
Lieutenant (5)
1-2
0-1
1-3
Captain (6)
1-2
0-1
1-3
Major (7)
1-2
0-1
1-3
Colonel (8)
1-2
0-1
1-3
Average Mod / WotC / Diff.
10.5 / 10 / +0,5
3,5 / 4 / -0,5
14 / 15 / -1

SKIRM and TEMPLAR Rank
Aim
HP
Hacking
Corporal (3)
1-3
0-2
1-4
Sergeant (4)
1-3
0-1
1-4
Lieutenant (5)
1-3
0-2
1-4
Captain (6)
1-3
0-1
1-4
Major (7)
1-3
0-2
1-4
Colonel (8)
1-3
0-2
1-4
Average Mod / WotC / Diff.
12 / 12 / 0
5 / 5 / 0
15 / 15 / 0

REAPER Rank
Aim
HP
Hacking
Corporal (3)
1-5
0-1
1-4
Sergeant (4)
1-4
0-1
1-4
Lieutenant (5)
1-4
0-1
1-4
Captain (6)
1-4
0-1
1-4
Major (7)
1-4
0-1
1-4
Colonel (8)
1-5
0-1
1-4
Average Mod / WotC / Diff.
16 / 16 / 0
3 / 3 / 0
15 / 15 / 0

Compatibility and configuration

Not compatible with any mod that changes "SoldierRanks" in XComClassData.ini.
Changes do not apply to any custom classes.
See readme.txt for configuration help.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen