Dynamic Elysium – Events Only
Initial release (0.2) of the events only version.
This module contains most of the events seen on COE4’s version with the addition of a couple more.
If you think your Elysium is not packed with enough events, if you wished the Emperor’s ambition led him to attempt apotheosis, if you envision a council whose members plot with and against each other and perhaps the victor even establishes a new empire at the end of it all then this mod is for you. These events are mostly designed around the idea of keeping independent factions dynamic and the world "alive". Notable exceptions are listed below.
Over time a Capital will be established if there is none (from a City, all variants are checked against). Same thing for the Academy of Higher Magic (from a Magic Library) and the King’s Castle (from a Castle). All other events don’t alter any type of terrain to something else.
Most events have a minimum turn requirement to actually trigger and from then onwards are chance based.
Link to CoE4’s version: https://steamcommunity.com/app/403950/discussions/1/152393186500948385/
Settlement and terrain upgrade/downgrade version: https://steamcommunity.com/sharedfiles/filedetails/?id=2785454517