Controllable Private Construction Addons
This mod is compatible with game version 1.13 and can be installed mid-game.
Note that this mod generally doesn’t require updates for new game versions.
All features can be enabled or disabled anytime and only affect player.
This is a sub-mod of Controllable Private Construction.
If you encountered any problems, please read the FAQs below first.
If FAQs didn’t help, please try reporting the problems in the way mentioned in the FAQ 9.
Links: Support me[ko-fi.com], Join Discord[discord.gg]
12.05.2026
- Please ensure the installed mod is up-to-date, as it may not be auto-updated sometimes.
- Updated for 1.13. Note that this mod no longer supports version below 1.13.
- Customize the building types that can be built by private constructions.
- Max levels in queue: When a building’s levels under construction are not less than this value, domestic private construction is not allowed to construct more levels.
- Features are enabled but have no effects.
This is usually caused by incompatible mods.
Also, ensure the mod is up-to-date; resubscribing may be necessary if auto-update fails. - Some buildings aren’t working properly, e.g., wrong PMs or employee number.
See FAQ 1. - Private investment still invest in disallowed building types.
-> Incompatible mods.
-> Restrictions don’t affect privatization.
-> On-going and to be added constructions won’t be cancelled.
-> Note the target scope for each feature (domestic, in/from foreign countries). - Private investment stops working after too many features are enabled.
The base game has its own logic to decide what to build, private investment might stop working if there are no options left. - Private investment is still not working after the disabled options were switched back.
Try S/L or waiting several in-game months/years to reset variables. It’s not a bug but a vanilla engine problem that can also be triggered by some vanilla cases. - Is it possible to directly control private constructions?
Yes but this can only be done by radical AI modification and seizing investment pool constantly. - Private investment makes many unsuitable decisions.
This mod only intervenes which options AI has but not how AI chooses them. - Does this mod support multiplayer?
Yes it does. - If FAQs didn’t help, how should I report a bug?
Please leave detailed description instead of a simple "xxx doesn’t work":
-> which feature doesn’t work,
-> is it construction or privatization,
-> is it a construction for new buildings or existing buildings,
-> target scope (domestic, in/from foreign countries).
Up-to-date mod collection: zw’s Vic3 Mods
Support me or request a commission[ko-fi.com]
Join Discord[discord.gg]
- Auto-Diplomacy And Advanced Subject Management
- Supply Chain Semi-Auto Builder
- Auto-Apply PMs
- Auto-Apply Automation PMs
- Controllable Private Construction
- Choose Laws For Released Subjects
- Sustainable Resource Buildings Expansion
- More Icons For Different Orders
- Auto-Recruit & One-Click Recruit Commanders
- Remove Unwanted Buildings
- Automobiles Won’t Destroy Your Railways Anymore
- Private Investments Only Expand Existing Buildings
- Naval Battle Size Fixed
- Land Battle Fixed
- More Mechanized Mobilization Options
- Westernized Uniforms
- Customize Uniforms
- Better Suez Canal Border
- OCD Friendly BIC Shattering
- Women in Politics
Required items:
Click the title to search on this site.
Controllable Private Construction — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
