Sakhal Bunker (Free .json)

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Author: Asmondian

Last revision: 7 Dec, 2024 at 03:10 UTC

File size: 14 MB

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Description:



๐Ÿ“ Sakhal Vanilla Bunker | .JSON โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’

๐Ÿ“ THIS IS NOT A MOD. ITS A FREE TO USE .JSON THAT CONTAINS AN UNDERGORUND VANILLA BUNKER FOR SAKHAL (FROSTLINE DLC). ANYONE CAN USE IT AND ANYONE CAN IMPROVE IT, ADAPT, MODIFY OR REPLACE AS YOU SEE FIT. THE ONLY THING WE ASK IS NOT TO MONETIZE IT AND, IF YOU IMPROVE IT, TRY TO KEEP SHARING. ๐Ÿ“ THE SAKHAL VANILLA BUNKER WAS MADE WITH 100% VANILLA ASSETS, SO ITS COMPLETELY COMPATIBLE WITH BOTH PC AND CONSOLES (XBOX/PS). THE MAIN IDEA IS TO CREATE A NEW POI (POINT OF INTEREST) IN SAKHAL, WITH A NATURAL FEELING (NO HUGE AND SQUARE STRUCTURES FLYING AROUND), A SOBER DESIGN AND ALWAYS AIMING FOR A DECENT PERFORMANCE (FPS). INTERNAL STRUCTURES/ASSETS MAKE IT QUITE PLUG&PLAY, BUT OF COURSE – LIKE ANY OTHER MAPPING – IT CAN BE ENHANCED OR NERFED AS YOU SEE FIT THROUGH THE TYPES.XML.

๐Ÿ“ Content of the "MOD" (Files and its use) โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’

โœ”๏ธ SakhalVanillaBunker.dze: This is the .dze file to edit, improve, modify, polish and do whatever you want with it in the DayZ Editor.
โœ”๏ธ SakhalVanillaBunker.json: This is the .json file that should be copy into your DayZServer folder and loaded by the cfggameplay.
โœ”๏ธ mapgrouppos.xml: This file allows loot to spawn in the new added structures (Bunker). * IMPORTANT: The file contains the vanilla mapgrouppos + the bunker ones. If you server is 100% vanilla, you can copy and replace the whole file. If you already have some mapgrruppos previously generated, just copy the ONLY lines below <!– SAKHAL VANILLA BUNKER –>.
โœ”๏ธ cfgundergroundtriggers.json: This file sets the underground darnkness configuration for the bunker. * IMPORTANT: The file contains the vanilla triggers + the bunker ones. If your server is 100% vanilla, you can copy and replace the whole file. If you already have some other underground/darkness triggers previously generated, the new triggers start from [ 9774.38, 234.662, 8504.95] down below.

๐Ÿ“ Can be used on consoles (Xbox / Playstation)? โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’

โœ”๏ธ YES. THE SAKHAL BUNKER USES ONLY VANILLA ASSETS SO ITS PERFECTLY COMPATIBLE WITH PC, XBOX AND PLAYSTATION. FEEL FREE TO TRY IT, IMPROVE IT AND/OR SHARE THOSE IMPROVEMENTS.

๐Ÿ“ General features of the Sakhal Bunker โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’

โœ”๏ธ Lore: Collapsed (avalanche) Russian Bunker โœ”๏ธ Location: West of the Ice Ridge Military โœ”๏ธ Type of loot: Underground + Military T2 โœ”๏ธ Requires punchard to enter: No โœ”๏ธ Exit only from the inside: Yes โœ”๏ธ Focused on performance and blended with the environment โœ”๏ธ Underground triggers present and configured โœ”๏ธ Toxic zone: No.

๐Ÿ“ How can I add it to my server? Tutorial โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’

1๏ธโƒฃ MAKE SURE YOU HAVE THE cfggameplay option ENABLED IN YOUR ServerDZ.cfg (otherwise, add the line enableCfgGameplayFile = 1;
2๏ธโƒฃ CHECK THE "FILES" FOLDER WITHIN THE "MOD" AND COPY "SakhalVanillaBunker.json" INTO YOUR SERVER FOLDER. THEN ADD IT TO THE MAP BY OPENING THE "cfggameplay.json" AND USING THE PROPER LINE "objectSpawnersArr": ["SakhalVanillaBunker.json"]. THATS ALL YOU NEED TO DO TO BE ABLE TO POR THE BUNKER INTO YOUR SERVER.
3๏ธโƒฃ THEN, YOU JUST NEED TO ADD THE ABILITY TO SPAWN LOOT IN THE SAKHAL BUNKER BY COPYING THE mapgrouppos.xml INTO YOUR SERVER FOLDER. YOU SHOULD REPLACE THE WHOLE FILE ONLY IF YOU HAVE A VANILLA mapgrouppos.xml (IN OTHER WORDS, IF YOU DO NOT HAVE OTHER MAPPINGS). OTHERWISE, YOU JUST NEED TO OPEN THE mapgrouppos.xml AND COPY THE LINES BELOW <!– SAKHAL VANILLA BUNKER –> AND PASTE INTO YOUR mapgrouppos.xml
4๏ธโƒฃ FINALLY, YOU JUST NEED TO DO THE SAME WITH THE UNDERGROUND TRIGGRES (DARKNESS INSIDE THE BUNKER). BY COPYING THE "cfgundergroundtriggers.json" INTO YOUR SERVER FOLDER. AGAIN, IF YOU HAVE A 100% VANILLA cfgundergroundtriggers.json YOU CAN JUST REPLACE THE WHOLE FILE. IF YOUR cfgundergroundtriggers.json WALS ALREADY MODIFIIED, YOU JUST NEED TO COPY AND PASTE THE BUNKER TRIGGERS.
5๏ธโƒฃ LOAD YOUR SERVER, FLY TO THE LOCATION AND CHECK IF THE BUNKER SPAWNED CORRECTLY, THE UNDERGROUND TRIGGERS ARE WORKING FINE AND THE LOOT IS SPAWNING INSIDE.

๐Ÿ“ Do not sell this stuff โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’

๐Ÿ“ THE GOAL IS TO ENRICH THE OVERALL VANILLA EXPERIENCE WHILE BEING 100% FREE AND OPEN TO ANYONE, ALLOWING TO POLISH AND IMPROVE THE EDITINGS WITH AN OPEN SOURCE APPROACH. THEREFORE WE ASK TO PLEASE DO NOT USE USE THIS BEHIND ANY KIND OF PAYWALL OR TRY TO SELL A MODIFICATION OR ANYTHING LIKE THAT.
๐Ÿ“ SPECIAL THANKS TO TADA AND MAERCUS FOR THE HELP. SCALESPEEDER GAMING FOR THE PROMOTION AND DAB FOR THE TOOLS TO MAKE THIS EVEN POSSIBLE.