Deithland: An Empire Roster Overhaul (Anvilmane Update!)
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๐๐๐๐๐๐ ๐๐ ๐
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๐๐๐๐๐๐๐๐, ๐๐๐๐๐
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๐๐๐๐๐๐๐ ๐๐๐๐๐ ๐ ๐๐๐ ๐๐๐, ๐๐๐๐๐๐๐
๐๐ ๐ ๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐ ๐๐๐
๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐. ๐บ๐๐๐๐, ๐๐๐๐๐, ๐๐๐๐, ๐๐๐๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐
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๐พ๐ ๐๐๐ ๐ซ๐๐๐๐๐๐๐๐
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My question is simple; "๐พ๐๐๐ ๐๐ ๐ป๐๐ ๐ฏ๐๐๐ ๐น๐๐๐๐ ๐ฌ๐๐๐๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐ 17๐๐ ๐๐๐๐๐๐๐?"
We could only dream, but now we can share that vision as I fill out this brand new roster, with the goal of totally replacing the vanilla Empire one with infantry, artillery, war machines, lords and heroes born from my own imagination, part of the larger fantasy world I’m building!
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Crooks, thieves, murderers, criminals by any other name. Frontline chaff, comparable to flagellants but less willing to die for something bigger than themselves.

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The garrison force present in cities and along fortifications, the Fume Corps are the draft force of Deithland. Armed with bladed handgonnes and little else, these men can hold the line and fire back in equal measure, though those measures leave much to be desired.

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Extra large crossbows loaded with Deithland’s ace in the hole, Cinderwind, a deadly chemical weapon. It’s capable of engulfing enemies in a cloud of the otherwordly poison that chokes and burns, while the protective clothing and gas masks worn by the troops keep them completely safe from it’s effects.

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The main expeditionary infantry of Deithland, the Deithguard are the voluntarily enlisted frontline infantry, able to fire vollies at the enemy with their rifles, and charge into melee with their halberd bayonets. A hybrid of Handgunners and Halberdiers, these men will hold the line.

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Sacrificing ranged potential for more survivability in melee, the Deithguard with shields possess a bit more staying power when clashing with the enemy. Their carbines may not be as effective as full length rifles, but can still deal out decent damage.

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Some men in the Deithguard are issued a more sophisticated rifle, one with a Blasterkey configuration, which is an over-under pattern with a rifle barrel and shotgun barrel that can be fired in quick succession. Not as effective in melee as their counterparts, but their ranged potential is twofold.

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The Gonner Corps of Deithland form the weapon teams of the armed forces, wielding powerful small arms while being able to stay relatively mobile on the battlefield. Among the most simple of these death spitters is the Danziger, a triple-barreled heavy volley gun firing tight wads of large shot. Effective against most anything, but have a shorter range.

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Flintlock Recoilless Rifles, need more be said? They come equipped with high explosive, anti large, and airburst ammunition, the anti large ammo being good against buildings and fortifications as well.

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Long range support weapons meant for assisting friendly infantry, these men wielding flintlock grenade launchers are the ideal quick reaction ordnance when artillery is too slow or unavailable. They come stocked with explosive grenades, Cindwerwind grenades, and an unnofficial grapeshot ammunition.

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The brave cavalrymen of Deithland. Not quite knights but near enough, these men charge into battle with their lances to counter other cavalry or light infantry. They are also equipped with a saddle-mounted mortar that fires Cinderwind grenades, blanketing a broad area in poison before they charge in to inflict massive damage.

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The same steadfast riders, only equipped with swords and drilling guns, a double-barreled shotgun with a third rifle barrel best suited to shooting at larger enemies or single entity units, or for flanking friendlies who are engaged in melee to swiftly support them.

๐ท๐๐๐๐๐๐๐๐ (๐ฝ๐๐๐๐๐ ๐ฎ๐๐๐๐๐๐๐๐)
The Steam Suits from my previous mod make a return, reborn as the Pyrehulks! The Volley Gauntlets have stuck around, getting a facelift and a re-tuning under the hood with new custom passive abilities and effects. They’re like aspiring champions from the Warriors of Chaos, only not as good in melee or as fast, but they make up for it with their wrist-mounted volley guns.

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The brand new variant of these steam-powered power armor-wearing warriors, the Fusilaxes are the answer to any problem put on the table by larger enemies. They shoulder what is in all but name a ten foot anti-tank gun embedded inside of a giant poleaxe! (because subtlety is for the elves)
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https://drive.google.com/file/d/1YcFl4Dl1z2u8tJxtQclS6WIkzAplG7VY/view?usp=sharing
^Direct Download Link^
If you want to support my creations, consider becoming a supporter on Patreon, where you’ll get exclusive access to what I’m working on!
I won’t be making any submods for overhauls such as Radious or SFO, so please do not ask. Feel free to make those yourself however!
Thank you for playing, and keep an eye out for ๐๐๐ ๐๐๐๐!
Additional tags; empire, sigmar, flintlock, nuln, gunpowder, gun, elite, armored, steam, mech, mechanical
Revisions:
Old revisions of this mod are available below. Click the link to download.
