[Sub-Mod] Special building unlock for Vampire Coast Confederations

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Author: Dishbringer

Last revision: 12 Nov, 2018 at 05:50 UTC

File size: 116.74 KB

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Description:

This thing is buggy.
This thing is very buggy.
This thing is very very buggy.

It is because many mechanisms of Vampire Coast were designed based on the assumption that there will be no Confederations, and I don’t have enough knowledges, skills and abilities to fix them all.

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It is a sub-mod of mkjellum’s Vampire Coast Confederations

https://steamcommunity.com/sharedfiles/filedetails/?id=1561518104

This sub-mod overwrited the building_culture_variants_tables to remove the faction restriction of those buidlings, including:

The Saw-Shark’s Blade
The Black Coffin
Sylvanian Battlements
Cylostra’s Balcony
Collapsed Cavern
Ancient Vault
Cylostra’s Opera House

You can build these special buildings after you make Confederations with the related faction.

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Known Issues:

Some quests can’t be finished.
Some quests wouldn’t be triggered If the related Legendary lord isn’t your faction leader.
Some quests might be finished immediately after the Legendary lord reach the required level, giving you the Legendary Item.

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Currently suggested ‘solution’:
Finish your faction leader’s unique quests, then enable the Confederations mod and this mod.
Make confederation with Ai factions only after they have their Legendary Items.

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Save game compatible

But I don’t think the Confederations mod itself is Save game compatible.

Download
Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER II - Curse of the Vampire Coast
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Vampire Coast ConfederationsSteam Workshop