Agemouk’s Under-Pyramids
"Damnation awaits those who would disturb his rest! Here be the souls of those that are lost…"

Do not use this mod with Tomb Kings: Extended it already incorporates these changes
This mod adds Pyramid Complexes to the six Nehekharan Pyramids for Tomb Kings. This version of the mod is intended for players who are not using Tomb Kings: Extended or any other overhauls and are simply wishing to add just this singular feature to their game.
Many, many special thanks to Grackul who worked so hard on the twui for this mod and put up with all my pestering and perfectionism with good grace. Thanks also so much to Rhox for being so generous and helpful sharing with his visibility scripts. Thanks to Prop Joe for some of the scripting he lent to me while back which is running in the background. And thanks to Cataph for his pyramid design concept for the settlements – which is frankly one of the genius ideas which as soon as you see it, you wonder how else it could be done.
Finally thank you to Xoudad for being so willing to host, maintain, and put up with my occasional bursts of energy with a smile before I quietly go back to my sarcophagus for a rest for a few months.
1. This mod will require a new fresh save to initialise correctly.
2. Do not use this mod with any other mod which affects building slots, or is a major overhaul of any kind. They won’t play nice.
3. All six Nehekharan Pyramids are affected – Locations are Bhagar, Zandri, Quatar, Ka-Sabar, Numas and Khemri.
4. Yes, Mixus Unlocker is a requirement. The UI will be messed up without it.
A Rough Guide to Building Pyramids by Agemouk[docs.google.com]
Do not use this mod with Tomb Kings: Extended it already incorporates these changes
If you want to share your ideas, lore discussions or just see what we are up to, join us on
Discord [discord.gg].
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER III - Rise of the Tomb Kings
