Imrik’s Legendary Dragons

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Author: EvilVictor

Last revision: 26 Apr, 2023 at 13:31 UTC

File size: 521.23 KB

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Description:

Adjusts the special dragons that you can obtain as Imrik to (almost) match the original boss dragons that you have to fight. It’s not exactly balanced if you put them all into one army, but they’re not indestructible. They really just have a lot more health and do some more damage. They are a bit more fun with their unique abilities and, in my opinion, more worthwhile for Imrik since the vanilla ones weren’t that much better than the standard ones with the High Elf techs and his buffs.

They have the boss melee bonuses with a maximum of 30 targets for splash damage compared to the default dragons which have 8 and increased base & AP damage on top of their higher melee attack & defense. They have considerably higher base health than the standard dragons so they’re very tough units, the weakest is the Forest Dragon with 13460 bonus HP (default Forest Dragon has 7000).

I’ve also "mostly" included their special abilities:

Forest Dragon’s map-wide regeneration buff (0.10 hp/s)

Moon Dragon’s "Chilling Aura"

Star Dragon gains Chain Lighting (1 use) and Thunderbolt (2 uses) in place of the original boss spells which don’t work outside of the quest battle.

Sun Dragon’s passive "Rebirth" effect, similar to the Phoenix.

Added contact effects for melee attacks:
Black Dragon – Poison
Sun Dragon – Sundered Armor
Star Dragon – Sundered Armor

This works for player or AI Imrik, it is all done through data tables so it is save game compatible.

Special thanks to Reiya for doing the hard part of figuring out what broke this in the Chaos Dwarfs update.