Mundum Vincere: Extended (In Progress)

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Authors: Minnesotan Droogie, Wanax

Last revision: 24 Jul, 2025 at 23:05 UTC (2)

File size: 21.18 GB

On Steam Workshop

Description:

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UPDATED FREQUENTLY, DON’T GET ATTACHED TO CAMPAIGNS

https://discord.gg/3fzBeTEpXd

(This discord may look unrelated to Rome Total War but it HOSTS all my mods across ALL games I mod) ^

Mundum Vincere Extended; a World to Conquer.
This mod is still a WIP.

DO NOT PLAY WITH VIBRANT COLORING, DO NOT PLAY WITH SHOW_ERR/ENABLE_LOGGING, AND DO NOT PLAY WITH PAUSE GAME ON SUSPEND FOR MAX PERFORMANCE

GRAND CAMPAIGN // EURASIA MAP IS NOT PLAYABLE YET DO NOT USE IT

Important!

Mod is made to be played on English version of the game with unit variation ON, and Vibrant color scheme OFF. Advice can be turned on if you want scripted faction intros for Macedon and Sparta.

This mod is an overhaul for Rome Remastered, featuring Kirsi’s Bigger Map, new units, new character names, and nearly 200 new factions, 16 of them playable.

Old Features

272 BC start date
Danymok’s Units
Barbarian buildings from BI
Nearly 200 new factions
Massive campaign map
New music
Recruitable generals

New Features on the Private Build

Early Work in Progress (Grand Campaign) Eurasia Map
More content in the extended version
More units and factions in the extended version
Anatolian/Late Luwian namelist and Anatolian Culture group
Various new added names to pre-existing factions/cultures-namelists
Imported Icons from Barbarian Empires and older mods and Tales of Antiquity
Hundreds of new settlements and counting on the Eurasia map
Work in Progress Tukhara, Qin, Dioscourides/Socotra, Khotan, Loulan, Mycenae*, Han, Achaean Leauge, Lydia, Indo-Greeks, West Amazons*, House Valerii*
Tens of new music files and counting for the Music Expansion
W.I.P Religion System
Returned vanilla factions to original faction colors
Expanded Traits

Only vanilla factions have access to Danymok’s new units at the moment.

Playable Factions

—Vanilla—
Romans (Julii, Brutii, Scipii)
Lusitani (Spain)
Armenia
Arverni (Gauls)
Carthage
Ptolemaic Egypt
Getae (Dacia)
Iceni (Britons)
Macedon
Masaesyli (Numidia)
Odrysian Kingdom (Thrace)
Parthia
Pontus
Seleucid Empire
Sparta (Greek Cities)
Suebi Confederation (Germans)
—New—
Ardiaei
Athens
Bactria
Boii
Celtiberi Confederation
Cimmerian Bosporus
Colchis
Epirus
Galatia
Marcomanni
Massalia
Nabataeans
Nervii
Pergamon
Syracuse
Tylis

Since there are many new factions on the campaign map, you might find yourself besieged much more often, making the campaign a lot harder. It is recommended to play on easier difficulties

Most of the new factions have generic rosters due to the sheer number of factions, but there are some new units to fit the needs of certain regional factions. Most new factions lack unique faction colors.

Submods

Less Aggressive Minor Factions
Rome 2 Music Mod

Credits

AI Battle Formations 7.0 by Sinuhet
Capital hidden resource and garrison scripts by RTR:IS dev team
Enhanced Sounds by Ganim
Ganim’s UI by Ganim (slightly modified to allow advice)
Even Bigger Map by Kirsi (modified with a few additional regions)
Original Loading Screens by Ganim
-Thanks to these talented modders for open sourcing there work for the modding scene-
Danymok’s Ptolemaic Egypt
Danymok’s Rosters Expanded
Imperial Truth – Name List Extension by Corythus
Tale of Antiquity by EduardoSousa
RTR: Imperium Surrectum 0.67 by RTR:IS Team, Ahowl, Swagger, NakedSpur, AmyClaraRose, Moscaflaca
Barbarian Empires: Open Beta 2 by Lanjane, Chaz, Skynet Bunker
Imperator Rome: Terra Indomita by T.I Team and World’s Smuggiest Detective
Dark UI 2.0 by Dementive
Scourge of God by LyreCryer
New music by Tyler Cunningham
Pharaoh: Dynastes, T3K, Rome Total War 2, Attila Total War, and Thrones of Britannia for icons + models

Credits to Gfront for the base mod 🙂

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Revisions:

Old revisions of this mod are available below. Click the link to download.