Ancient Cheat Training Technology
Buffs the production multiplier on the MkII training pods from the Ancient Training Technology mod, such that training speed doesn’t (noticeably) slow down as the trainee’s level approaches 101.
The only way to accomplish this is to raise the max level that the training building can reach. There are two numbers involved in determining this: "tech" -> "output rate" on the building itself, and "function -> production mult" on the building’s "functionality". The game multiplies these numbers together to get the max trainable level, and that max trainable level then corresponds to a Gaussian curve on the experience gain – that is: the closer you are to the max level, the slower you gain experience, until you basically stop completely at the max level.
The MkII training pods default to an output rate of 101 and a production mult of 1; this mod bumps the production mult to 525600, resulting in an effective max level of 53,085,600. I opted to go this route because the MkI and MkII production mults are identical and I felt that differentiating them made more sense. On top of that, the FCS documents "output rate" to be "the max skill you can train to", so the hope is that the game will (someday) respect that and only train up to level 101 while still retaining the speed boost from the higher production mult (to my knowledge, however, the game does not respect that, so you’ll need to manually pull your trainees out of the pod or else they’ll just keep training forever).