Imperator Rome Performance+New+AI

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Author: John2Lionheart

Last revision: 14 Jun, 2025 at 10:09 UTC

File size: 164.34 KB

On Steam Workshop

Description:

🏛️ Imperator: Rome Performance
A Complete Optimization + Synthetic AI Overhaul

Performance-Enhanced. Cognition-Engineered.

🚀 Overview
Imperator: Rome Performance is a complete optimization and AI system rebuild for Imperator: Rome.
It dramatically improves late-game speed and stability—while simultaneously installing an entirely new, phase-adaptive AI model, designed from the ground up.

This is not a tweak mod.
It’s a behavioral redesign and CPU performance enhancement that operates under native engine logic.

⚙️ Key Optimization Features
🧠 AI Throttling – Slows down low-priority tasks (events, character scripts, decisions).
📉 Script Optimization – Streamlined triggers, modifiers, and weight functions.
🧾 Event Throttling – Drastically reduces CPU spam from non-impact events.
🧬 Simulation Slimming – Rewrites defines for migration, pop growth, loyalty.
🔧 Cleaned on_actions – Removes high-frequency call chains causing long-term lag.

🧠 New AI System — Aeon Core Engine
A complete AI brain transplant.
This mod introduces a brand new synthetic AI system, replacing the vanilla strategic brain with a modular, adaptive, multi-phase cognitive model:

🔮 Included Systems
🛡 Military AI (Advanced)
Strategic war goal + capital targeting
Terrain-aware flanking, supply, and cluster avoidance
Dynamic behavior by game phase

📈 Economic AI
Loyalty-weighted investment
Threat-responsive development priorities
Trade-aware infrastructure logic

🤝 Diplomacy AI
Alliance & threat matrix logic
Border-based rival escalation
Power-based deterrence behavior

🔄 Trade AI
Food & iron routing priority during war
Commerce/wealth optimization per city
Blockade-aware routing (if enabled)

🧠 Personality-Driven AI
Governors: Just, Greedy, Charismatic
Generals: Cautious, Aggressive, Calculating
AI behavior dynamically alters by traits

📊 Objective AI
Early: Secure core + surround
Mid: Consolidate and punish rivals
Late: Capital sieges, empire destabilization, resource denial

🛠️ Recommended For
Large empires or long campaigns
Multiplayer performance optimization
Players seeking deeper, unpredictable AI behavior
Anyone tired of predictable expansion paths