Slower Expansion and Settlement Supply Lines
What does this mod do?
This mod gives small negatives (public order, replenishment, growth and income) to a nearby settlement when a region is occupied by a faction, as they scramble to send much needed supplies to support the new settlers. A settlement may only supply a new settlement if its both not currently supplying a settlement, or is newly founded. If there are no possible settlements to supply the new region owned by the faction, the entire faction will be hit with a penalty (growth and public order) as less efficient and easily managed supply lines must be used instead. Additionally, this mod also increases the level of unrest in a region after being occupied, and the growth and income of a newly occupied region will build more slowly over time. The further away a supplying settlement is, the longer the debuffs will last, up to 25 turns for very long distance supplying settlements.
If you lose a settlement that is currently being supplied, the region that is supplying will stop supplying and instead be able to supply a different settlement.
What does this actually mean for gameplay?
Expansion will be slower overall. Factions that expand too fast may find themselves mired in rebellions more often than usual as their citizens revolt against such a severe workload. This essentially helps to balance the current wide play meta where expanding super quickly is generally the ‘best’ way to play the game, if you want to ‘win’. Expanding at a location away from your current stabilised regions will result in significant penalties to your faction, as creating a beach-head settlement is an incredibly strong tactic currently to provide massive replenishment bonuses in a far away land.
This version will NOT be in affect until either you’re taking your 4th settlement, or you complete your home provincefully, whichever comes first.
Shouldn’t change anything for hordes and factions such as beastmen.
Appreciate feedback!
Havent tested in multiplayer, let me know how it works, should be okay.
Known bugs: If you recieve a factionwide negative, the icon updates with an extra 5 turns. You will take the same amount of penalties, but over a longer period so its not quite so overwhelming. This is something I could change, but would heavily affect the earlygame of a faction more than later, which i dont think would be a good change, it also happens very rarely now.
If you lose a settlement that is being supplied, and recapture it in the same turn the supplying debuff wont show up in 3D space next to the settlement on the campaign map, but will show up in the bottom left if you click on the settlement itself. This will fix by the next turn.
I always appreciate support to keep my mods updated and new ideas flowing. I’ve never asked in the past but motivation comes and goes, and important people in my life don’t consider this a good use of my time, so times change I guess. I’ll always try my best but hey, incentive never hurts.
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Revisions:
Old revisions of this mod are available below. Click the link to download.