Heal Modded Garrisons On Turn Two
Garrison mods are amazing, but they cause the garrisons to start out damaged when they populate on that faction’s first turn. This script will fix that.
Player’s starting garrison will heal on turn one. Everyone else heals on turn 2. This mod should finally work properly now that I understand that I needed to wait until turn 2! Let me know if you see any issues.
If you host a garrison mod and want to include this, just give me a shout out or something.
Note: I bugfixed a listener that someone else wrote as part of a giant combined pack file I was working with back when we had the limit on mods you could use at a time. I do not know who wrote the original copy. If you happen to know who did, feel free to give me a shout so I can give them proper credit.