Chaotic, Unreliable Artillery – SFO

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Author: Cerb

Last revision: 22 Jan, 2025 at 23:32 UTC

File size: 33.92 KB

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Description:

Chaos and skaven artillery and ranged weapon teams have new abilities to push their machines to their limits, giving a chance at higher damage for a short duration, or a chance to explode and die a horrible death.

Also adds a randomised passive for almost all artillery in the game that essentially adds some variance to artillery – they may be more powerful or less powerful than usual with any given shot. This is in place to add more variance to each shots damage/reload speed. The damage is exactly the same over time, but in the tabletop randomness was a big factor in artillery, and this mod helps to reflect that.

May the dice be in your favour!

"A veritable arsenal lined the hills on either sides of the valley as the men of the empire looked across and saw the Norscan horde opposing them, behind which lay multiple hellcannons, weapons of supreme destruction howling for blood in their bound and chained forms. A cry went out and the world was filled with a cacophony of jarring sounds, screams of the dying and bellowing of orders. A daemonic screech echoed above the noise as the order was given and the hellcannons were pushed to their limitations, one broke free of its chains and devoured its crew in mere moments before it was banished back into the abyss. The other cannons roared with potent energy as they decimated the massed ranks of the empires best with saturating daemonic flame."

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SFO: Grimhammer IIISteam Workshop