A loreful rebalance for Blood Knights (Lowered entities/greater power) – SFO
Blood Knights are vampires, supposedly quite powerful ones at that, but in game they’re fielded en masse to the same level of many other cavalry. This gives me a wierd vibe, seeing vampires en masse, dying quickly.
This mod changes the entities of Blood Knights from 40 -> 8 on ultra and gives them significant combat buffs to compensate.
Vampires are very resistant to non-magical weaponry, and have 50% physical resistance which is bypassed by magical enemies, this makes them very strong against specific enemies, and much weaker against their counters.
One of the biggest changes is that they don’t get regeneration simply from being in combat, theyre killing enemies not sucking their blood, which is represented by their incredibly high stats. Theyve been given an ability which sees them feed, giving them significant regen while in melee combat, at the cost of losing their military cohesion, going on a bloodthirsty rampage!
As vampires, even as more militant ones, they have some level of necromancy at their disposal, allowing them to bolster nearby undead troops.
Lastly, to represent their push for martial excellence and almost eagerness to throw themselves against incredible enemies, Blood Knights will get significant buffs fighting near to enemy lords and heroes.
To come:
I want to add a batform ability to all vampires, but i couldn’t get it working at the moment, so its been removed for now.