Grail Knight Heroism (Lower Entities/Increased Power) – SFO version
Makes the grail units for Bretonnia closer to their lore, with significantly lowered entities and a much more heroic statline to compensate. This is not intended to be some huge rebalance, the power should be pretty close in most situations to vanilla, but with additional lore friendly abilities to give them a more thematic feel.
Grail guardians: 16 -> 8 entities
Grail Knights 32 -> 16 entities
Royal Pegasus Knights: 16 -> 8 entities
Royal Hippogryph Knights 6 -> 4 entities
All grail units now have the following abilities:
Living Saints: Provides a leadership and melee attack boost to friendly units in a small area.
Supped from the Grail: Provides a small amount of regeneration, but without a fire vulnerability.
Holy Presence (technically two abilities due to engine limitations, but same effect): Undead and daemonic units in the area around the grail units have reduced leadership, melee attack and defence.
All grail units are also unbreakable.
Balance: All units will fight slightly worse than their vanilla counterpart in a straight up fight, but their added versatility will more than make up for it due to increases in both longevity from regeneration and buffs/debuffs from auras.