blackTIE’s Extended Arsenal

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Author: blackTIE

Last revision: 28 May at 05:33 UTC (14)

File size: 9.91 MB

On Steam Workshop

Description:

A weapon pack made by me. Includes 13 primary weapons (10 rifles, 2 SMGs, 1 shotgun) and 5 secondary weapons.

Primary:

– AK-74M
– AKS-74u
– BCM CQB Carbine
– Ithaca M37
– M16A1
– M16A4
– Mk18 MOD 0
– Omen
– Omen Nitemare
– QBZ-95
– SR-3M
– T821
– PP-19 "Vityaz"

Secondary:

– Desert Eagle Mk.I
– Hi-Power
– Kimber Custom II
– PT92
– YC9

Some weapons include a variant system which allows certain attachment combinations to change a weapon’s name.
– AK-74M variant(s): AK-74, AKS-74M, RPK-74, PA md. 86, AIMS-74, AK-9
– M16A1 variant(s): M16A2, CAR-15 SP-1, CAR-15 SP-2, Delta HBAR
– M16A4 variant(s): M16A3
– Mk18 MOD 0 variants(s): Mk18 MOD 1, M4, M4A1, M4A1 Block I, M4A1 Block II, M4A1 URG-I, LE6920 SOCOM, SOAR, SOAR CQB
– QBZ-95 variants(s): QBB-95, QBZ-97
– PP-19 "Vityaz" variant(s): Saiga-9, TR9 Paradox
– Kimber Custom II variant(s): Kimber Warrior, Kimber ICQB
– PT92 variant(s): PT100, Luison, 9mm Sword Cutlass

Ammunition line-up is also expanded with 5 new custom calibers and some additional vanilla ammo types.
– New 12G calibers: Subsonic and Dragon’s Breath
– New 20G calibers: Dragon’s Breath
– New 5.56x45mm caliber: SOST
– New 9x39mm caliber: Match
– New custom calibers: 5.82x42mm, .300WM, and .458WM, .345TK and .357 Magnum

Compatibilty:

– This pack should be compatible with most mods on the workshop. If there are conflicts with any mods, please report in Feedback/Bug Reports
– Since there are custom animations made for this pack, any mod that adds new goon/player visual would default to "Steve" sprites.
– It is recommended that contents from this pack should be used as a dependency (through Detective or any other checking method)

https://steamcommunity.com/sharedfiles/filedetails/?id=3623782679

Detective codeblock for modders:

local checkHandler = {} function checkHandler:handleEvent(event, data) if not game.Detective then return end if game.Detective.check("blackTIE’s Extended Arsenal") then –whatever you want your mod to have when you have my mod active– end end events:addDirectReceiver(checkHandler, { game.EVENTS.ON_START_FINISH })

DO NOT TAKE SOURCE MATERIALS FROM THIS PACK WITHOUT PERMISSION

Credits

spy – IV2, modding support
Avo, Kraken, sean, Trickky Cluck and D1SCORD – Weapon modding guides
Affray Interactive, Activision, Battlestate Games, New World Interactive – Weapon sounds
No Shotgun for Old Men[modworkshop.net] – 12G subsonic firing sound
Revy’s Praiyachat Sword Cutlass SFX[gamebanana.com] – Cutlass firing sound

F.A.Q.

Want to support me? Like and favorite my mods.