IFX ACE3 Window Break

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Author: IndigoFox

Last revision: 28 Apr, 2022 at 18:05 UTC

File size: 17.81 KB

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Description:
IFX – ACE3 Window Break
Purpose

Provide players a way to break a window on any building using ACE interaction as if done with a hammer, weapon stock, or gloved fist to both save ammo and minimize noise profile. Provide customization options to minimize interaction clutter and maximize consistent usability and preference.

Provide server owners and mission makers the ability to enforce consistency of the gameplay mechanics this introduces.

CBA Settings
Available Options

Enable Interactions
Enable or disable the clientside process which adds interactions as well as any existing actions on buildings. _(default true)_

Interaction Distance
How far away a player can be for actions to appear. _(default 2m)_

Interaction Color
What color the action icons will be. _(default White)_

Break Sound Distance
How far away the breaking glass can be heard. _(default 8m)_

Enable on invincible buildings
Enable/disable action use on editor-placed buildings that were marked as invincible (allowDamage false). _(default true)_

Note: The window may break on invincible buildings, but its been observed that in a dedicated server environment the glass will come back ~30 seconds later and projectiles will never pass through.

Admin Enforcement

The following can be added to a server-side or mission folder cba_settings file to enforce the defaults above:

// IFX – ACE3 Window Break force force ifx_ACE3WindowBreak_setting_enabled = true; force force ifx_ACE3WindowBreak_setting_interactionDistance = 2; ifx_ACE3WindowBreak_setting_color = [1,1,1]; // not forced force force ifx_ACE3WindowBreak_setting_audibleDistance = 8; force force ifx_ACE3WindowBreak_setting_allowInvincible = true;
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aceSteam Workshop
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