PvZmoD_TheDarkHorde

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Author: Liven

Last revision: 3 Jun, 2025 at 13:48 UTC

File size: 20.21 MB

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Description:


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Key Features

– Unique Moving Horde.
– Configurable movement types (waypoints, starting points, random moves, closest player…).
– Players can hunt the horde by pressing « Numpad0 » to see its direction.

– Horde Master that drive the horde to chase nearby players.
– Special zombies for night time.
– Zombies health points tweakable.

– Namalsk EVR storm is link to the dark horde.
– Possibility to teleport players near the horde.

– Possibility to add safe zones where the horde can’t go.
– Can be used on all maps (Livonia, Deer Isle and Namalsk presets already included).
– Fully customisable (you don’t like something, modify it !).
– Real time tweaks.
– Well documented files.

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The Horde Master

When a player kill the Master the horde is defeated.
Server admin can configure the loot on the master to reward players.

The master « lead » the horde : When he detect a player the horde follow him.
Note that he can hear player at long distance (300-400m) and go through doors* at night time.

Night Zombies

– White Ladies : weak but fast and go through doors*.
– Night Walkers : have to be headshot but slow and go through doors*.
– Ghillies : completely invisible at long distance.
– Red eyes : always run (never simply walk).
– Almost invisible zombies : hard to see with NVG (but easy without).

* go through doors : can be disabled

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Installation

Read carefully this thread: Installation instructions.

Known bugs

– Zombies can spawn in buildings walls (but can’t go through them, they stay stuck inside).
– In rare cases a second horde spawn without fog. I didn’t find a way to reproduce this bug yet.
– You can see spawning/teleporting/dying zombies (it is not really a bug, that’s how the mod works to makes horde moving)
– In rare case the master and the zombies from the horde can die when they enter a toxic zone (they’re supposed to be immune).
– The loot defined with the vanilla xml files don’t work properly with the zombies spawned with the dark horde.

Compatibility with other mods

– If you use my other mod "PvZmoD Customisable Zombies", the health points of the zombies and master are managed in the Characteristics.xml of this mod.

– If you use Winter Chernarus and my other "PvZmoD Customisable zombies" verify that the "ZmbM_CitizenASkinny_Base" section is after horde zombies sections in the "Characteristics.xml" file. If not the master will be very weak.

– Not compatible with "ARHardcoreAI", "ARExtremeAI", "@AP Zombie Animals" or other mods that modify zombies/animals/players relationships.

– In rare case the master and the zombies from the horde can die when they enter a toxic zone (they’re supposed to be immune).

– If you need to set a very high health value to the master because player use weapon with very high damage you will have to use PvZmoD Customisable Zombies and increase the "Resistance_to_Bullets" (in PvZmoD CZ profile) or the master will stay pretty weak against these weapons.

– About InediaInfectedAI mod : If you use PvZmoD Dark Horde but Not PvZmoD Customisable Zombies you will have to set the "DamageToZombieHandlerIsActive" to 0 in the Inedia json config file.
If you use both PvZmoD DH And CZ you will have to disable a couple of other feature to avoid conflicts.
More info here: https://steamcommunity.com/workshop/filedetails/discussion/3031784065/3823048658578462589/

Last Update

You can find previous patch notes here

– 15/10/2024 (V1.26.t16)
—– Fix : A null message in logs
—– Profile : Dean Hall added in the horde zombie list (ZmbM_Gamedev_Black, ZmbM_Gamedev_Blue, ZmbM_Gamedev_Gray)

Permissions

You CAN use, modify, repack the mod as you need.
(do not simply redistribute it with another name and don’t forget credits)

My other mods:

PvZmoD Spawn System
PvZmoD Customisable Zombies
Longer Sunrise And Sunset
Pumpkin On Zombies
Christmas Event Enhanced
Complete Vehicles Spawner
ZombiesVsPredators

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