Dimensional Wings & Omniblink v1.4 Full Customization
Using Project42 with this mod.
(Leg Tech)
Features:
• Energy: 10/s
• Full animation
• Custom sounds (subtle flap)
• Hover using Shift
• Fall damage immunity if active
• Buffs affect flight speed
• Pressing Space again disables flight (except when wings are closed already)
How to use:
Double-jump to summon wings (closed). Press a direction to fly, hold Shift to hover.
Release inputs to fall.
If energy runs out, wings close but maintain fall protection. You can still glide, costs energy regen, and restoration resumes once gliding stops.
16 recolors: Black, Blue, Brown, Forest, Gold, Green, Ice, Magenta, Orange, Pink, Purple, Red, Steel, Teal, White, Yellow.
(Body Tech)
Features:
• Cost: 20 energy
• 8-direction teleport (diagonals only with “special2” reactivated)
• Custom sounds + animation (GBA players will probably remember something when hearing/seeing them)
Use: Double-tap direction or use “special2” (if restored, mods that do this: RPGGrowth, Zerotap, WolFenFLCN-11 Gunship).
Teleports to cursor (double-tap “Up” or “special2”).
The “Quantum Blink” version ignores line-of-sight, it’s quite expensive to craft due to this.
Finds the nearest valid spot within 5 tiles if aiming into walls/ground.
Custom state logic makes all tech states able to use it, even morph abilities from RPGGrowth or ProjectIrisil.
Too fun to remove; can create a patch later if needed.
Images on the main gallery above, including all tuner variations.
Crafting station now has Tuners and Wires:
• Tuners — Adjust force, limits, speed, or disable effects (even the wings themselves). One tuner can upgrade glide, it’s more expensive due to that.
• Wires — Decorative tuner replicas, cycle using manual activation or power it for auto cycle; they also act as power extenders.
• /admin Tuners — I made some tuners that appear only on the crafting menu (C) with "/admin" active, those can change energy cost, cooldowns, and even change rules on world basis (the ones with dark gray background). All of them appear on the logs just like chat messages when used.
• World Tuners — World rules override player settings for that planet/instance, with this you can create challenges if you want; some world rules can be reset with tuners individually or all can be reset via the “World Reset” tuner (must be on the world to change or reset rules for it).
I just made it in case you want to know if that world has custom rules.
In case you want to know what the popup means in detail:
NA = non applicable, no value
Techs: OB = OmniBlink, PB = PointBlink, QB = QuantumBlink, DF = DimensionalFlight
• CD = cooldown
• INF = ignore all limits (infinity)
• Min/Max = limits
• Limit = max limit needed only, negative value works as both max and min but inverted
• Off = disables ability, for omniblink negative values do this already, wings can be tweaked to not work with low force
• InfS/InfF = ignore speed/force limits
• GL = Glide: Fall (vertical speed), Spd (horizontal speed)
• E-block = disables energy regen while gliding
• Mode = Glide only mode, disables flying
The engine limitations for the tuners, mainly done by the game’s rendering, teleport goes maximum ~81 tiles and flight speed ~150.
Glide mode can grant a scuffed free flight with positive fall numbers.
Both E-block and Glide mode can’t be forced off from players since they are restrictions normally, Glide mode can be nullified with Fall (-100 is plenty) and Spd (0.75 or less)
Intended way: Crafting station found at Treasured Trophies (Outerforge).
It is large but only the 4 center tiles collide. It can float.
⚠ Note: Unlock items don’t check if you have the tech and are consumed regardless, they will unlock and equip the tech if used.
Alternative:
With bk3k’sTech Helper, techs will appear costing 150 tech cards minimum on the tech menu.
If your tech UI breaks with the above mod, use bk3k’sPriority Fix.
Tested with 400+ mods, all work fine except Community Weapons Modpack, it uses the same item ID for the crafting station, patch here.
Fully compatible and tested. Built on vanilla Starbound techs (Rocket Jump / Blink) so it might work even if others don’t have the mod, though with all the new additions I’m not so sure anymore.
These patches still change the initial state but after using the wing customization tuner they will be overwritten for its user (with the new tuner you can now have more personal customizations for wings aside from colors).
1. Idle Wings — Always visible wings.
2. Player-Only Wings — Always visible but disabled during morph/tech use.
4. No Particles
#2 overrides #1 if both are installed, all patches are compatible with each other.
Wings render behind player’s back items always due to its hard coded position.
Unequip techs before removing the mod. Otherwise, characters will break until the tech is removed (OpenStarbound has fixed this).
You’re free to use anything from this mod; credit is appreciated, and if possible, link back to this Workshop page.
If there are any errors, just tell me and I’ll patch it up.
Revisions:
Old revisions of this mod are available below. Click the link to download.