Absolute War – PvE – Baltiisk Peninsula

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Author: Palpatine

Last revision: 6 Jul, 2025 at 01:20 UTC

File size: 1.41 MB

On Steam Workshop

Description:
Welcome to Absolute War — a custom scenario for Broken Arrow designed to deliver massive, immersive, and ever-changing battlefield experiences.

In this scenario, you’re not just commanding a handful of units — you’re one cog in a chaotic, mechanized war machine. With AI-controlled allies and enemies fighting in real time across a massive front, you’ll experience the scale and unpredictability of true modern warfare.

Scenario Overview

This scenario creates an active, persistent battlefield where dozens of AI unit groups are deployed dynamically, each fulfilling a unique tactical role. Every match feels fresh thanks to randomized unit compositions and the sheer volume of active combatants.

You will begin the match by choosing your difficulty and AI support level, allowing you to tailor the intensity of the war effort to your liking. After that, the battlefield erupts — and your survival and victory depend on strategy, adaptation, and coordination within the broader war effort.

Dynamic Unit Group System

Each faction’s army is composed of diverse and randomized unit groups, selected from nearly the entire unit pool in the game. These groups are continuously re-deployed upon destruction, ensuring relentless action and constant pressure.

Here are the unit group types that fill the battlefield:

Rush Teams:

Fast, lightly armored truck teams racing to capture forward points. Think early-game chaos and high-speed skirmishes.

Strike Teams:

Heavily armored tanks and APCs working in tandem — the spearhead of any major push. These are the primary assault forces.

Deployment Teams:

Troop-carrying units that follow up after a point is captured to reinforce and hold the line. Expect diverse infantry loadouts.

Mortar Teams:

Mobile fire support that tracks behind advancing lines. They strike from afar while maintaining enough mobility to reposition.

Shell Teams:

Roaming artillery groups that constantly seek new angles to bombard enemy positions. They define the backline and keep pressure up.

Helicopter Attack Teams:

Roaming gunships that dance around the front lines, laying down firepower and disrupting armor and infantry alike.

Jet Support:

Smart, target-hunting aircraft that perform precision bombing and strafing runs. Rarely, one may even drop a tactical nuke (10% chance) — expect chaos when that happens.

Difficulty & Support Options

Before the match begins, you’ll make two key choices:

Difficulty Level:

Controls how many enemy units spawn — choose between 1x, 2x, or 3x waves of each unit group type.

AI Support Level:

Choose how much help your team receives — from minimal support (1x), standard support (2x), or overwhelming force (3x). Pick wisely based on your strategy and experience.

Match Structure

The battle is divided into three 15-minute phases, each simulating a full day/night cycle. You’ll fight through sunrise, midday, dusk, and into the dark — and each phase reshuffles unit deployments, keeping the pressure on.

Phase 1: Early war — scattered chaos and jockeying for control

Phase 2: Full-scale war — armored pushes, coordinated air strikes

Phase 3: Endgame — artillery saturation, elite forces, and final pushes

Why Play This Scenario?

Endless Replayability – Randomized unit loadouts keep every playthrough unique

Massive Scale – Dozens of unit groups fighting simultaneously across the map

Organic Battles – AI units behave like coordinated teams, not isolated skirmishers

Player Customization – Tailor your challenge with support and difficulty settings

Cinematic Warfare – From urban fights to nighttime airstrikes, this scenario delivers spectacle

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